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Old 05-05-2011, 12:19 AM
Kassel Kassel is offline
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Holding stats constant, all that matters is ratio.

Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
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  #2  
Old 05-05-2011, 12:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
Holding stats constant, all that matters is ratio.

Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
damage bonus is not added to the weapon base, and is not part of the dmg ratio
its added ON TOP of the hit produced by the base*N, where N is your level/skill/atk modifier

its indeed much more significant increase in total dps for weapon which naturally low base damage, like MCT, but its not calculated this way

for example:
lets say that at some arbitrary level X, your total modifier is *5

This makes Jade Mace to hit for 9*5=45 dmg + the current dmg bonus
Same way, it makes MCT to hit for 3*5=15 dmg + the same dmg bonus

however since JM is naturally much better ratio than MTC , with *M in mind, it will heavily outweigh any +Dmg Bonus in the end.
Now when Haste is taken into account - JM can potentially reduce its delay by half, while MTC won't get much better
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Old 05-05-2011, 11:55 AM
Rejuvenation Rejuvenation is offline
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It is much more accurate to factor in damage bonus as .5 actual weapon damage.

Older formulas were approximated by Max Swing = 2*weapon damage+ dmg bonus.

When isolating only max hits, (maximizing modal damage, since max hits are the most common) each 2 points of dmg bonus is equivalent to 1 additional point of true damage.

Your calculations of MCT and JM ratios are way too high.

MCT at level 60 (11 damage bonus) is more closely modeled as 8.5/10 unhasted, or a ratio of .85

Jade Mace at 60 is 14.5/18, or .8055

One thing to consider is truncation after haste. Weapons with larger delays will benefit from haste via damage bonus calculations more than a weapon with lower delay, because it requires a higher percentage haste to reduce delay by a single point when the weapon's base delay is already low.

MCT with Visions of Grandeur (58% spell haste) and an FBSS equipped (21% worn haste) assuming no minimum haste cap now has a delay of 5.58. The new ratio now would be 1.5215.

Jade Mace with 58% + 21% haste: New Delay: 10.056 New Ratio: 1.4419

I'm not positive how the client factors in non-integer values as delays, I wouldn't be surprised if they are rounded up to the next highest integer value, which would slightly change the estimated hasted ratios.

All of this being said, melee damage does not match up consistently to the 2*weapdmg +dmg bonus model I used on this server. Honestly I believe that ratio has a stronger influence on total DPS rather than low delay and dmg bonus, but I haven't had the chance to parse substantially and find a newer equation.
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Old 05-05-2011, 12:19 PM
Dantes Dantes is offline
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See this whole time I thought the obsession with the twig was that your offhand was somehow related to your main hand in it's chance to swing. Which would mean having a Moss Covered Twig + a Wurmslayer would be uber deadly. But I suppose this is a common misconception because I've heard this a lot.

Sounds like the MCT is a POS on this server. Funny to see people wiping their asses with 30k plat and flushing it down the toilet.
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