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  #1  
Old 05-26-2020, 07:07 PM
Mblake81 Mblake81 is offline
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Originally Posted by Sinistria [You must be logged in to view images. Log in or Register.]
wow

No idea.

The first screenshot is a customized building. You just buy a foundation and then build from a big toolbox that houst what you like.

The second screenshot looks more like minecraft to me [You must be logged in to view images. Log in or Register.]

I am just playing on Vetus-Mundus from time to time and there it looks the classic way (like it does on live, i know from a friend)

And sorry for being off topic [You must be logged in to view images. Log in or Register.]
Well, the question is confused on my part because I don't know exactly what I am asking about.

Outside of old engines vs. new engines I am curious where that old artstyle found in games in the mid to late 90s went. Maybe it was an engine change over the years (no specific game, those were just examples) and they can no longer make that sort of art or the artists themselves changed with the market and the old ways fell out of favor.

We still have sword & sorcery games from time to time. My eye sees a difference in them. Maybe its like Diablo 1 vs. Diablo 3... I guess.. Nevermind, I am not making any sense.
  #2  
Old 05-27-2020, 03:15 AM
Sinistria Sinistria is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Well, the question is confused on my part because I don't know exactly what I am asking about.

Outside of old engines vs. new engines I am curious where that old artstyle found in games in the mid to late 90s went. Maybe it was an engine change over the years (no specific game, those were just examples) and they can no longer make that sort of art or the artists themselves changed with the market and the old ways fell out of favor.

We still have sword & sorcery games from time to time. My eye sees a difference in them. Maybe its like Diablo 1 vs. Diablo 3... I guess.. Nevermind, I am not making any sense.
Ah, now i think i have it.

I don't no either, it realy seems the oldschool look of games is not the taste of the majority of players. It is probably us old fashioned ones that like it.

Still there are some game following this oldschool path but mostly they are smaller in content and from smaller publishers.

I liked to play PIXEL HEROES: BYTE & MAGIC for a bit. Quite simple but not that easy to finish. (I never did)

And lucky us, there are freeshards like P1999 (praise the devs) and UO has a lot of different freeshards as well. Some with XP boosts.
Llike UO-forever, where there is a nice interview with Richard Garriot from the shards 5. anniversary where he is telling how they experienced how player swarm all over the world and killing everything after they tried to balance out the fauna.

Or his discussion with a thief... Also there is Lord Blackthorn. Quite nice to watch the interview.

https://www.youtube.com/watch?v=5-hSkPvNtrg

Very nice funny video.

I think we are doomed to play our old elf-sims over and over again.

But that is kind of 1. world problem.

Since there are so many nice people here it could be worse.

... it could rain [You must be logged in to view images. Log in or Register.]
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  #3  
Old 05-26-2020, 08:35 PM
Old_PVP Old_PVP is offline
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Originally Posted by Sinistria [You must be logged in to view images. Log in or Register.]
Any of you remember (if you played it) how dieing in UO was?


The screen turned black (like when you close you eyes)
Then turns up again in black & white, you see yourself standing in a grey robe next to your corpse and see your stuff beeing pulled (like floating over the screen) out of your corpse into the mobs inventory.

Richard Garriot is a funny guy [You must be logged in to view images. Log in or Register.]
You got me all misty eyed with nostalgia. UO was a helluva game. I remember getting murdered a lot... the last words I often saw... "Corp Por".
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  #4  
Old 05-27-2020, 03:16 AM
Sinistria Sinistria is offline
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Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
You got me all misty eyed with nostalgia. UO was a helluva game. I remember getting murdered a lot... the last words I often saw... "Corp Por".
Hahaha yes.

Kal Vas Flam (longer time till spell effect hits you)

followed by a Corp Por

uuhhhuuuuu

*Blackscreen* [You must be logged in to view images. Log in or Register.]
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  #5  
Old 05-27-2020, 09:45 AM
Baler Baler is offline
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Originally Posted by Sinistria [You must be logged in to view images. Log in or Register.]
you see yourself standing in a grey robe
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  #6  
Old 05-26-2020, 08:26 AM
Jimjam Jimjam is offline
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I'm gonna level with you, a level 3 character naked is better than a level 1 character with 5 bread, milk and a shortsword*.

Punch gnoll pups for a rusty dagger and get back on track.
Last edited by Jimjam; 05-26-2020 at 08:30 AM..
  #7  
Old 05-26-2020, 10:57 AM
loramin loramin is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'm gonna level with you, a level 3 character naked is better than a level 1 character with 5 bread, milk and a shortsword*.

Punch gnoll pups for a rusty dagger and get back on track.
Work that unarmed skill [You must be logged in to view images. Log in or Register.]

But seriously OP, there's a "trick" you might want to use while you're starting. It will require giving up one of your six hotbar slots (if you're on Green; on Blue you get ten so it's less of a big deal), but it will pretty much guarantee that you can always find your corpse when you die.
  1. Make a macro that calls /loc and sense heading (you can call sense heading from a macro with /doability 1, if sense heading is your first ability)
  2. Put that macro in a hotbar slot
  3. Hit ALT + O to open the options, and click the Keys tab. On that tab find the key for whichever hotbar button you put your macro in, and bind it to the same key you use to turn left or right (eithe "a"/"d" or "left"/"right")

Now that you've done that, every time you press left (or right) you will log a "loc" (location coordinates) for where you just were. As an added bonus, you'll also attempt to Sense Heading, which will help you raise that skill. Now whenever you die unexpectedly, you'll have a loc from the last time you turned left/right, which should be very close to where you died, so you'll be able to find your corpse again.
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  #8  
Old 05-26-2020, 12:23 PM
Jimjam Jimjam is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
bind a key to /loc
This is a great trick!

Also it's worth keeping a spare rusty weapon in the bank at low levels... the stuff you have on your corpse isn't worth that much, sometimes it is faster to 'get back on the horse' by grabbing your banked weapon than trying to retrieve your stuck/lost corpse.
  #9  
Old 05-27-2020, 11:37 AM
Sinistria Sinistria is offline
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  #10  
Old 05-27-2020, 01:15 PM
Gustoo Gustoo is offline
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All wandering NPC's in everquest can pick up items. Thats why drop transferring is dangerous and unregulated lol
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