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#1
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Outside of old engines vs. new engines I am curious where that old artstyle found in games in the mid to late 90s went. Maybe it was an engine change over the years (no specific game, those were just examples) and they can no longer make that sort of art or the artists themselves changed with the market and the old ways fell out of favor. We still have sword & sorcery games from time to time. My eye sees a difference in them. Maybe its like Diablo 1 vs. Diablo 3... I guess.. Nevermind, I am not making any sense. | |||
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#2
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I don't no either, it realy seems the oldschool look of games is not the taste of the majority of players. It is probably us old fashioned ones that like it. Still there are some game following this oldschool path but mostly they are smaller in content and from smaller publishers. I liked to play PIXEL HEROES: BYTE & MAGIC for a bit. Quite simple but not that easy to finish. (I never did) And lucky us, there are freeshards like P1999 (praise the devs) and UO has a lot of different freeshards as well. Some with XP boosts. Llike UO-forever, where there is a nice interview with Richard Garriot from the shards 5. anniversary where he is telling how they experienced how player swarm all over the world and killing everything after they tried to balance out the fauna. Or his discussion with a thief... Also there is Lord Blackthorn. Quite nice to watch the interview. https://www.youtube.com/watch?v=5-hSkPvNtrg Very nice funny video. I think we are doomed to play our old elf-sims over and over again. But that is kind of 1. world problem. Since there are so many nice people here it could be worse. ... it could rain [You must be logged in to view images. Log in or Register.]
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![]() Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | |||
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#3
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#4
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Kal Vas Flam (longer time till spell effect hits you) followed by a Corp Por uuhhhuuuuu *Blackscreen* [You must be logged in to view images. Log in or Register.]
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![]() Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | |||
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#6
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I'm gonna level with you, a level 3 character naked is better than a level 1 character with 5 bread, milk and a shortsword*.
Punch gnoll pups for a rusty dagger and get back on track. | ||
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Last edited by Jimjam; 05-26-2020 at 08:30 AM..
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#7
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But seriously OP, there's a "trick" you might want to use while you're starting. It will require giving up one of your six hotbar slots (if you're on Green; on Blue you get ten so it's less of a big deal), but it will pretty much guarantee that you can always find your corpse when you die.
Now that you've done that, every time you press left (or right) you will log a "loc" (location coordinates) for where you just were. As an added bonus, you'll also attempt to Sense Heading, which will help you raise that skill. Now whenever you die unexpectedly, you'll have a loc from the last time you turned left/right, which should be very close to where you died, so you'll be able to find your corpse again.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#8
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Also it's worth keeping a spare rusty weapon in the bank at low levels... the stuff you have on your corpse isn't worth that much, sometimes it is faster to 'get back on the horse' by grabbing your banked weapon than trying to retrieve your stuck/lost corpse. | |||
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#10
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All wandering NPC's in everquest can pick up items. Thats why drop transferring is dangerous and unregulated lol
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