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Old 04-28-2020, 11:39 AM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Seems like this situation, while I don't agree with it, would fall under this portion of the camp rule though.

Open Outdoor Zones can be anything from Western Wastes, Karanas or West Commons. There are no staff recognized camps for this zone type outside of single spawn points. Examples of single spawn types might be Ocean of Tears Ancient Cyclops, Iceclad Ocean Stormfeather, or Qeynos Hills Hadden. Though, any single spawn point can be claimed, that is the only spawn you can hunt (if being contested). If you are to claim this point you must get aggro/First to Encounter (FTE) within a reasonable amount of time.

There are cases where two or more parties wish to hunt in the same area. In these cases, the parties are required to compromise. Do not attack a mob after another player, this is kill stealing.
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Last edited by Sweetbaby Jesus; 04-28-2020 at 11:41 AM..
  #2  
Old 04-28-2020, 11:45 AM
loramin loramin is offline
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My inner elf lawyer agrees with Sweetbaby: as an outdoor zone technically each player can only camp a single gnoll. Most players would let another player have the whole camp anyway, but if we're talking elf lawyering then normal/polite play doesn't apply.

Everyone only getting one gnoll probably makes the whole thing moot, but if not (eg. if there's a named gnoll there you both want) ... this gets into the gray area of the rules, specifically this line of a quote from GM Menden:

Quote:
If you're camping these mobs you need to get FTE within a reasonable amount of time.
The staff has never defined, and may never define, exactly how long "a reasonable amount of time" is. Personally, I think it would result in less confusion overall if the staff specified "you have one minute from the moment the mob respawns to get back and re-claim it, or its lost". That way everyone showing up and seeing an "empty" camp wouldn't have to CC or worry: they'd just have to wait one minute and then they could confidently take camp.

But until that happens, even if you see an "empty" camp, someone could be coming back to it, and you have to wait a "reasonable" amount of time before taking the camp. And while it's not mandatory, CCing in that situation is always a good idea.
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Last edited by loramin; 04-28-2020 at 11:50 AM..
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Old 04-28-2020, 02:28 PM
Cen Cen is offline
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How does oasis spectres or feerrott ones work can I claim 1 specifically?
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Old 04-28-2020, 02:42 PM
loramin loramin is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
How does oasis spectres or feerrott ones work can I claim 1 specifically?
Technically (as I understand it) yes: each interested party can claim one spawn point, the remainder are FTE.

Of course, in such situations I'm sure the GMs would encourage you to instead split the mobs up peacefully in some way, and personally I've seen people split specs up multiple different ways (informally just grabbing them, when neither can take all seven in Oasis, one person takes tower one takes outside, etc.).
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  #5  
Old 04-28-2020, 03:44 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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At some point in the past I could have sworn i had seen something saying if the camp holder hadn't engaged within 5 minutes of the spawn then it could be taken over. However I cannot find that now.
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  #6  
Old 04-28-2020, 04:53 PM
Castle2.0 Castle2.0 is offline
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Someone create a decision tree for this.

Code:
Indoor or outdoor?

Have you announced in OOC you wish to contest/claim the camp?

Are the mobs dead?
Decision tree something like this. Someone with the skillz to do so.

Who is our hero?

Bonus points for links to relevant rules/posts/wiki for each decision/node.

Can I offer plat for this or is that RMT?

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  #7  
Old 04-28-2020, 07:24 PM
Bigsham Bigsham is offline
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on red when this happens we just kill eachother
  #8  
Old 04-30-2020, 12:32 PM
Albane Albane is offline
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This servers camp rules are bullshit and force players to solo single camps instead of grouping to take multiple camps. It makes the game much less fun and puts a lot of classes out of luck for finding groups.

A group of 6 should be allowed to claim 3 camps in a dungeon as long as they keep the spawns cleared.
  #9  
Old 04-30-2020, 12:50 PM
loramin loramin is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
This servers camp rules are bullshit and force players to solo single camps instead of grouping to take multiple camps. It makes the game much less fun and puts a lot of classes out of luck for finding groups.

A group of 6 should be allowed to claim 3 camps in a dungeon as long as they keep the spawns cleared.
They are.

Look it's easy to take this stuff out of context in the forums, but let's look at a practical example: CE (Crypt/Emperor) in Sebilis. Not a "top" camp anymore with Velious, but still it can provide JBBs, Heiro Cloaks, a ton of lesser items, and even potentially a copy of Torpor. In other words, it's still a very popular camp, and it has caused plenty of "camp fights" over the years.

Because of the server rules about line of sight, there are essentially 7 camps at CE: four rooms in Crypt plus the cube outside, plus Emperor and Blood in the room in front of him.

Technically, if a soloer goes in at 4AM when no one is there, they can claim (and prevent groups from doing) one camp, eg. Heiro Cloak. Is it annoying to groups wanting to do CE? Yes. Is it easy to do, and hold? No, because you have to get the camp when no group is there, and if you screw up even once not only does the group get to take your camp ... you now have to try and talk that group into rezzing you [You must be logged in to view images. Log in or Register.]

And if the group gets there first, they can absolutely keep all seven camps. In a practical sense, yes maybe someone could show up and say "I want a camp, you can't have all seven", and the group could give them the worst camp (eg. cube or blood). Pretty soon they'll get bored of soloing a crappy camp and go away.

So ... it seems to me that, even in that case ... which seems like kind of an extreme example (seven separate camps, with soloers actively trying to take them) groups have no problem with soloers.
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  #10  
Old 04-30-2020, 05:38 PM
Belandrus Belandrus is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]

And if the group gets there first, they can absolutely keep all seven camps. In a practical sense, yes maybe someone could show up and say "I want a camp, you can't have all seven", and the group could give them the worst camp (eg. cube or blood). Pretty soon they'll get bored of soloing a crappy camp and go away.
I appreciate what you are saying but since a group can only camp what is in their LOS. Can't a soloer come and claim the highest value camp site. Group is forced to lay claim to that site and subsequently surrender the second highest value site. Not give soloer the crappy camp as in your example.

For the record, I am new to p99. Really appreciate and am thankful for the opportunity to play. The LOS rule is very frustrating and handles traditional group camps negatively.
Last edited by Belandrus; 04-30-2020 at 05:42 PM..
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