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Old 04-07-2020, 12:16 AM
Tethler Tethler is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
I have a job considered essential critical and I do not work from home. There is no chance in hell that I will even have an opportunity to /list for this item. I will not ever have 30+ hours to sit in front of my computer.
This is how EQ has always been. The people with more play time get the fun toys. Maybe you'll get one in the next iteration in a few years. Once you retire you'll have all the time in the world to camp whatever you want.
  #2  
Old 04-07-2020, 02:52 AM
Darksinga Darksinga is offline
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Overpopulation is crazy atm.

Need Teal reopened at least temporarily to combat it.
  #3  
Old 04-07-2020, 09:26 AM
BlackBellamy BlackBellamy is offline
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I love the high population, it's like a nice fresh cup of coffee. You're instantly alert trying to get that rep and upgrade your camp while defending your present one at the same time.

Little elfs be swarming around with their little books yelling about rule 3 paragraph 1 must maintain line of sight to claimed camp meanwhile I'm gathering a nice "jury" to bring to the camp for the final verdict.

You can just straight out buy a manastone and JBoots are available forever, I mean eventually a merchant sells them, so is this entire thing about the Guise? Cause I go by the ass/sup room and there's frequently like 4-5 people on it.

I don't know, set your alarm clock OP?
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Old 04-07-2020, 11:12 AM
Cen Cen is offline
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
I love the high population, it's like a nice fresh cup of coffee. You're instantly alert trying to get that rep and upgrade your camp while defending your present one at the same time.

Little elfs be swarming around with their little books yelling about rule 3 paragraph 1 must maintain line of sight to claimed camp meanwhile I'm gathering a nice "jury" to bring to the camp for the final verdict.

You can just straight out buy a manastone and JBoots are available forever, I mean eventually a merchant sells them, so is this entire thing about the Guise? Cause I go by the ass/sup room and there's frequently like 4-5 people on it.

I don't know, set your alarm clock OP?
The list has been 12 -20 since April 1st.
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Old 04-07-2020, 09:56 AM
Mblake81 Mblake81 is offline
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Old 04-07-2020, 10:15 AM
loramin loramin is offline
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Y'all have been stockholm-syndromed by this place.

Sure classic EverQuest favored those with more free time. 100% true. But classic Everquest never had the massive mandatory time sinks that P99 has. No one sat waiting in a list for days for an item on live (as I've mentioned, GMs didn't even stay online for more than eight hours). No one stared at a raid boss's spawn point for days, or waited at a zone for days to race for an FTE.

All that is purely Rogean's unclassic way of dealing with different player knowledge vs. live. It's not classic EQ, so stop pretending it is: OP would at least have had a chance in classic EQ.
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  #7  
Old 04-07-2020, 11:10 AM
Erati Erati is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Y'all have been stockholm-syndromed by this place.

Sure classic EverQuest favored those with more free time. 100% true. But classic Everquest never had the massive mandatory time sinks that P99 has. No one sat waiting in a list for days for an item on live (as I've mentioned, GMs didn't even stay online for more than eight hours). No one stared at a raid boss's spawn point for days, or waited at a zone for days to race for an FTE.

All that is purely Rogean's unclassic way of dealing with different player knowledge vs. live. It's not classic EQ, so stop pretending it is: OP would at least have had a chance in classic EQ.

What? Did you play each server simultaneously to come to this opinion?

Plenty of people camped things for a very long time...

For my VS kill to finish wiz epic I sat in KC a full day anticipating him to spawn...wasnt an FTE race like p99 but I mean people camped shit hardcore on live too.
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Last edited by Erati; 04-07-2020 at 11:13 AM..
  #8  
Old 04-07-2020, 11:20 AM
loramin loramin is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
What? Did you play each server simultaneously to come to this opinion?

Plenty of people camped things for a very long time...

For my VS kill to finish wiz epic I sat in KC a full day anticipating him to spawn...wasnt an FTE race like p99 but I mean people camped shit hardcore on live too.
Sure they did ... but back then, if someone else had showed up and waited for VS also, what would have happened? Well, practically speaking, I think the answer is "whichever of you got a raid force there first won".

But in the (very unlikely, on live at least) event that two people, both with full raid forces, were ready to engage at the exact same time, someone would have petitioned, and it would have come down to a GM decision. Because GMs were unpredictable, that in and of itself amounted to "a roll" ... even if the GM didn't literally do /random to decide who got VS (which they likely would have ... again, in this scenario that was extremely unlikely on live).

The two core points are "A) live didn't have as much competition, so it's apples and oranges" (and this is what makes this hard for the P99 devs), but .... "B) even so, there were no 'thresholds' in classic EQ: you didn't get VS by not sleeping for a week, you got him by being first (if no one else was there) and/or (if someone else was) random luck ... and the same applied to all mobs".
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Last edited by loramin; 04-07-2020 at 11:26 AM..
  #9  
Old 04-07-2020, 12:23 PM
loramin loramin is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
How would you do it differently since you are on a server 20 years later with EQ vets?
I think I already answered this pretty solidly: remove thresholds, use artificial GMs instead.

Instead of /list creating a "threshold requirement" (no sleep for days), it would work exactly like showing up for a player-agreement-roll (for Scout, Shady Goblin, etc.). You indicate you want to be a part of the roll with /list, and then you wait for the mob to pop: when it does you get a "roll" to get that mob.

Furthermore, I'd argue that this sort of mechanism should be used on every "competed for" mob, not just legacy item mobs. Why shouldn't (say) Hadden work the same way?

Players who play P99 16 hours a day have the exact same chance of winning any individual roll as the players who play P99 16 minutes a day ... but the person showing up for 16 hours of rolls in a row is of course far more likely to get the item.
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #10  
Old 04-08-2020, 09:02 AM
fadetree fadetree is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I think I already answered this pretty solidly: remove thresholds, use artificial GMs instead.

Instead of /list creating a "threshold requirement" (no sleep for days), it would work exactly like showing up for a player-agreement-roll (for Scout, Shady Goblin, etc.). You indicate you want to be a part of the roll with /list, and then you wait for the mob to pop: when it does you get a "roll" to get that mob.

Furthermore, I'd argue that this sort of mechanism should be used on every "competed for" mob, not just legacy item mobs. Why shouldn't (say) Hadden work the same way?

Players who play P99 16 hours a day have the exact same chance of winning any individual roll as the players who play P99 16 minutes a day ... but the person showing up for 16 hours of rolls in a row is of course far more likely to get the item.
Would the winner be the only person able to damage the mob? Would it be loot locked to them? What if they were killing it 'for a friend' or an alt? What would prevent a guild from showing up in force each time and then just awarding the item later to whomever they want?
This is one of the more unclassic suggestions I've heard. Why not just hand out the items...make a NPC that will just give you the contested item when you hail it? Do that for everything people fight over, and there ya go, problem solved....and game over, because as soon as everyone got their little prized items, they would get bored and wander off.
Your (the OP, and various people in the thread, and not just Loramin) take-away from a world wide deadly pandemic is...waaaa now I can't get my stuff I want? But, but...I always wanted it it! How about you guys get over your ridiculous whining and just play the damn game. No, you aren't going to get everything you want. If you don't like it, there are other worlds than these.
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Last edited by fadetree; 04-08-2020 at 09:10 AM..
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