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Old 02-14-2020, 12:31 PM
Cen Cen is offline
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Oh and I do agree with same level same level forever.. As long as the group is relatively the same percentage through that level.. And honestly, even if they aren't, they won't deviate much. That was the situation where everyone stays the same
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Old 02-14-2020, 12:02 PM
aaezil aaezil is offline
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Math, how does it work ?
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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Old 02-14-2020, 12:39 PM
Cen Cen is offline
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Let me reiterate

Quote:
Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
For ease of argument, let's assume 2 characters in a group, of different levels.

When they group and get party XP, is the XP distributed in such a way that they will:

* Level at the same rate? (eg: their level difference will never change; if they were 2 levels apart when they started, they will forever remain so)
* converge? (eg: the lower level char will gain levels at a faster rate until he matches the level of the higher level char)
* diverge? (eg: the higher level char will gain levels at a faster rate than the lower)
* Something else?

Is this relationship the same if the 2 chars have different xp penalties/curves, or is it invariant?
Same rate: I can create a level 1 to 60 iteration of this
Converge: I can create a small time constant of this
Diverge: I can create a large time constant of this
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Old 02-14-2020, 12:40 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
For ease of argument, let's assume 2 characters in a group, of different levels.

When they group and get party XP, is the XP distributed in such a way that they will:

* Level at the same rate? (eg: their level difference will never change; if they were 2 levels apart when they started, they will forever remain so)
* converge? (eg: the lower level char will gain levels at a faster rate until he matches the level of the higher level char)
* diverge? (eg: the higher level char will gain levels at a faster rate than the lower)
* Something else?

Is this relationship the same if the 2 chars have different xp penalties/curves, or is it invariant?

XP is divided based proportionally on the XP totals of each group mate. If everyone has 100,000 XP then everyone gains the same xp per kill.

This means that the only time people will level at the same rate, regardless of class/race penalties, will be if they've been grouping since they started the game and never do any quests.

We can then do a calculation of (your xp total)/(xp total of the group) will tell you what fraction of the xp you're pulling in. You can then compare this to how much experience you need to level vs your group mates.

If we look at the experience table if you are level 46 you will "catch up" in levels with your level 51 friend you're grouping with until you hit 51, and then your friend will start to pull ahead again. (with no xp penalties for either). This is because the XP requirement per level for 51+ is more than double the xp requirement per level for 46-50, but the xp total is not double at that point.

So you will both converge and diverge depending on what levels everyone in the group is, and the convergence/divergence will change over time.

Edit: assuming https://wiki.project1999.com/Experience_table is true. I used 50's as an example because it is the most extreme jump in xp. Hell levels will also cause convergence AND divergence over time.
Last edited by Tilien; 02-14-2020 at 12:42 PM..
  #5  
Old 02-14-2020, 05:55 PM
cd288 cd288 is offline
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So basically as a hybrid with an EXP penalty you should always be trying to join groups with people a few levels lower than you and you can sap their EXP and level relatively fast?
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