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  #11  
Old 06-06-2011, 02:08 AM
kanras kanras is offline
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Most of the mobs above 50 were using default AC values that were too high. These have been reduced somewhat, pending update.
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  #12  
Old 06-06-2011, 11:06 AM
Tulvinous Tulvinous is offline
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Is there a projected date for the next patch, for these pending updates?

Thanks.
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  #13  
Old 06-06-2011, 11:12 AM
Aadill Aadill is offline
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Reposting for correct location!

Kanras, was that patch in reference to this patch from live?

http://www.tski.co.jp/baldio/patch/20000419.html

TWO HANDED WEAPONS UPGRADED, APRIL 19, 2000

As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon.

This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a one-handed weapon of a given ratio was able to do more damage than when wielding a two-handed weapon of the same ratio.

We would like to stress that no change has been made to the amount of damage done by people wielding one-handed weapons. The net result of this change is that people choosing to wield two-handed weapons will now do more damage than they did before.
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  #14  
Old 06-06-2011, 11:59 AM
kanras kanras is offline
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Sep. 2000:

http://web.archive.org/web/200107211...23&t=000082&p=

Quote:
It used to not be this way. It used to be that all weapons got the (Level - 25)/3 bonus, even the two-handers. Which made fast 1-handers unquestionably superior in all respects to any 2-handed weapon in the game at high levels. It was only after lots of posts to the official Everquest message boards that we finally managed to get it through Verant's head that their combat engine was a little h0rked. After that, they changed the bonus for 2-handers and they started making 2-handed weapons with DMG/DLY ratios that kept them competitive with 1-handers.
I'm pretty sure that April 2000 patch made it so that the damage bonuses weren't identical for 1h/2h
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  #15  
Old 06-06-2011, 01:19 PM
Aadill Aadill is offline
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Cool, so that was the patch you implemented [You must be logged in to view images. Log in or Register.]

On my ranger I've noticed reasonable 2hand damage on non 50+ mobs so maybe the AC change you implemented on 50+ mobs will help 2hand weapon users feel like they are doing more overall damage.
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  #16  
Old 06-06-2011, 08:49 PM
Torven Torven is offline
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Wait, wasn't Kunark released AFTER that patch?
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  #17  
Old 06-07-2011, 10:50 AM
Zeelot Zeelot is offline
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Here's a brief description of how PC damage works for those interested. There's a ton of in depth parses and other resources at evilgamer.net regarding both PC damage and NPC damage, which pretty accurately describe the formulas behind it.

http://www.evilgamer.net/forums/showthread.php?t=5736

Quote:
PC base damage is calculated about the same way as NPC, but our DB isn't static, it's a variable. a simple, unmodified PC damage formula is thus:
(weapon damage/10*(1-20)*(1.0-3.55)) + DB = how much you hit for. the 1-3.55 is is apparently the PC equivalent of DB, and then our DI is modified by weapon damage.
Quote:
the 3.55 varies with level and class
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  #18  
Old 06-07-2011, 09:21 PM
kanras kanras is offline
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Round two of hit distribution is done, pending update. The distribution of hits that are not min/max/magic will more closely follow the general curvature seen in any large parse.
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  #19  
Old 06-08-2011, 11:42 AM
Poeskas Poeskas is offline
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So will 2HS still suck after the patch? I'm slow.
Last edited by Poeskas; 06-08-2011 at 03:18 PM..
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