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#11
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![]() I am liking this.
This means less time with my LFG tag up. I encourage more enchanters to join on the picket lines! | ||
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#12
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![]() Heh, describes last night for me in Mistmoore. The added benefit was that our puller was a bard who was also handling mezzes. Even better, this guy really knew how to play a bard. I've only run into this a couple times (really well played Bard) but a well played bard (or really, any class for that matter) makes a world of difference. I didn't even have to slow too much.. Was a great group!
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#13
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shaman: maloing! enchanter: tashing, then most likely dying!. everyone else: inc, get rdy! My point is.. we didn't single out enchanters for nerfs. Sometimes, certain mechanics which have sweeping changes (spells, specific aggro) require additional feedback if they are broken or non-classic. If something is found to be non-classic, we will work to correct it. | |||||||
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#14
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![]() Enchanters are attention whores. The charm nerf hurt necro's too.
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#15
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![]() Quote:
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#16
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![]() /boggle
The only way there would be a legitimate gripe is if one or more of these changes results in mechanics that are distinctly different from those that existed back in the classic EQ era. If so, the details should be given. I cannot understand why the OP and supporter(s) are complaining about changes that force the gameplay to match that of classic EQ. I mean, that is the theme of the server. I almost think that perhaps the OP's tongue is in his cheek.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#17
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![]() All of the changes listed have merely reset the class back to its original classic intentions, and as such it has become exceedingly easy to differentiate the enchanters with skill from those with none.
Or is that the complaint? | ||
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#18
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![]() Our guild did Hate last night. I decided I was hungry, so I gave everyone C2 and AQ and went AFK for 20 minutes to cook some dinner (mmm tostones). We had a shaman to slow, so I was not missed. I decided to push this for another 15 minutes, whereupon I got a massive slew of tells and noise on teamspeak for C2. The rest of the time I spent doing my crappy mage impression and tossing a nuke or two per mob, or occasionally cripple or gasping embrace when I got bored.
On the other hand, when you have a charmed, hasted, DW'ing pet, going AFK is always an adventure, group or no [You must be logged in to view images. Log in or Register.] After a while I had a longing for the good old days, so I decided to charm a Cleric of Innoruuk. I stripped the enchantments a few times (a lot of the time those stupid things have MR up), tashed (no malo though as our shaman was busy slowing), and tried Boltrans. It broke after 30 seconds. Repeat. Repeat. Repeat. In fact my guild never even knew I tried to charm it because they were busy with another fight, and I just gave up and mezzed it after 4 charm breaks. This at level 55, where I am a solid 5 levels above the mob. Would I be really bored playing a mage? Based on this I would say so. Are the new charm durations more classic? Maybe, I never played an enchanter on live. Are the fixes to whirl and lull classic? Almost certainly. Were we overpowered before? Maybe. I'm just trying to explain that playing an enchanter nowadays is about 5x less fun without these things. The constant excitement of knowing your charmed pet could be beating on you in 2 seconds. The thrill of using bind sight and lull to solo the herbalist room in Guk (actually trickier than the King room IMO). Enchanters were like ninjas; we could use the back door to make impossible encounters easy. You can say it's better balanced or more classic, but it is sure as hell a lot less fun. This is why you are seeing tons of posts from enchanters unhappy with the charm change (I'm guilty of this too). It's not so much that we are massively less powerful, its that we are massively less fun to play. Anyway, maybe my skillz are weak and obviously all the awesome enchanters aren't having trouble, but I don't see how there is much skill involved in having charm break 4x in 2 minutes. | ||
Last edited by Splorf22; 04-27-2011 at 04:15 PM..
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#19
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![]() Charm was never reliable in classic eq. There was hardly ever charmed mobs on raids. There was always 1 or 2 enchanters on raids.
Enchanters were also the richest on classic live servers! | ||
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#20
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![]() All of these threads crying about nerfs are hilarious to me. The mission of this server from day 1 was to recreate classic Everquest, including the goods and bads. If a mechanic is working incorrectly, bug report it with as much detail and research as possible and it will be changed.
Don't blame Nilbog and the staff for your nerf, blame Sony circa 1999. | ||
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