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  #1  
Old 01-17-2020, 03:13 PM
Tradesonred Tradesonred is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
He already said their focus is Green right now.

Fine tuning the timeline is a great benefit to the next Red, if there is one.
Yeah not pushing for an early release or anything, besides the rogean i beg joking around. Doesnt hurt to have a serious discussion with everyone weighting the pros and cons of different server setups.
  #2  
Old 01-17-2020, 03:22 PM
Stasis01 Stasis01 is offline
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Teams or nothing people need safe areas to level.
  #3  
Old 01-17-2020, 03:32 PM
Tradesonred Tradesonred is offline
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Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Teams or nothing people need safe areas to level.
Thing is, when holocaust was crushing people around Guk (in ro i think), i was trying to organize randos to just stick together and fight em. Nobody wanted to, XP loss hurt too much. Same story when i was with Andis guild trying to fight nihilum in fear. Just gave up at same point and joined them. When xp loss was finally removed, damage had been done. Would probably be a different story with people not losing xp and having a fighting chance when the gank train came around, or at least that the option of gettting them back later with guerilla style pvp is there, when the big crew goes back to leveling. Youd have to think about pissing off randos vs wanting some quiet leveling time because now they can mess with you if you piss them off.

If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway. I think some kind of safety should be there (which is why i pushed for xp loss removal). But personally, if you weight the advantages of teams for early safe zones vs hard locked teams at end game, id go for being able to "switch teams" (guilds). Also, typing the paragraph below, i just remembered thats how i quit sullon, killed by a 45 wiz in blackburrow. Nothing much is stopping a high level to come in and grief lowbies. By the time hes called out, if hes a porter hes already elsewhere griefing somebody else.

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
We have weighed pros and cons a million lazerbeams worth of times.

1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot
2. Actual real rallos zek item loot 4 level pvp FFA no teams

Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset.
I can take some punishment. Alot. I stuck it out here for a long time with xp loss with no real crew until classic endgame. On rallos, i was about to quit when the halloween event happened which had the no drop loot gear. Without that, im not sure i would have continued playing, its so hard going naked all the time and i wasnt even a melee. To me, 2 is my "dream" server setup. But it requires work, those events have to be patched in or else people are going to quit, server is going to be low pop fast and it defeats the purpose of launching a new server. You need to be able to retain the pop, make them have fun. Like i said, a couple of extra events, or custom mobs dropping no-drop gear to offset the harshness of item loot would be perfect. Im not even sure if those events are accessible to emu devs, or if they would have to be recreated from scratch. Also if i got timeline right, these are early Velious events. Youd need some custom ones for classic, or make these ones happen in classic, imo.

Id certainly try a sullon style server, and im honestly not sure how much it would retain its playerbase. But i rolled on sullon first, back when i started. Got zapped by a 45 wizard in BB and thought fuck this, gonna try the other pvp server. My guess would be this will happen alot, especially now that ive seen the poopsocking method of people taking shifts to level characters at server launch.
Last edited by Tradesonred; 01-17-2020 at 03:59 PM..
  #4  
Old 01-17-2020, 03:46 PM
loramin loramin is offline
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NOTE: I'll be more of a jerk than normal below, because this is a Red forum and ... I'm trying.

All of you are losers and all of your ideas will fail, because you all think only about individuals. EQ PvP is a game, and good games are designed as a system.

If you want a successful PvP system, you've already failed the moment you think:

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway.
... because you're focusing on individuals, not systems (and also because you're working to empty out your future server before it even exists).

Do you think a lot of people who played Doom, or Quake, or Half-Life (or DaoC/SW:G/WoW) thought "I'm too fragile for this, this game sucks?"

Of course not, morons! Those were good PvP game systems, and they took whatever players played them and made them a part of that system, so it was fun for everyone ... even if they were fragile little non-PvPing babies at the start.

Figure out how to create a system, not just a fantasy in your head where you gank lots of non-existent people, and maybe you'll be able to get Rogean's attention ... losers.

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Last edited by loramin; 01-17-2020 at 04:01 PM..
  #5  
Old 01-17-2020, 03:27 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by watbab [You must be logged in to view images. Log in or Register.]
Rogean I beg
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  #6  
Old 01-17-2020, 03:31 PM
Gustoo Gustoo is offline
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We have weighed pros and cons a million lazerbeams worth of times.

1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot
2. Actual real rallos zek item loot 4 level pvp FFA no teams

Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset.
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  #7  
Old 01-17-2020, 05:14 PM
Nirgon Nirgon is offline
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Cool let's play the pvp server where everyone makes ogres, iksars and dark elves again
  #8  
Old 01-17-2020, 05:22 PM
omguh omguh is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Cool let's play the pvp server where everyone makes ogres, iksars and dark elves again
Couldn't the teams be red/green/blue? Pick a team upon choosing race/class?
  #9  
Old 01-17-2020, 05:49 PM
Stasis01 Stasis01 is offline
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The overall problem is the game is inaccessible to normal people.

No friends/guild potential because the guild crews have basically been formed over the years.

EXP is brutal, normal people don't want to play a hardcore low pop PVP box against only sick fucks and invest an insane amount of time to do it.

Even experienced veterans who were stoked about a new box said ehh fuck it, new players have like 0 chance of making it.

There would be exploits with teams though and mechanic issues no doubt, ffa raid zones maybe? Wahh custom.
  #10  
Old 01-17-2020, 05:55 PM
Stasis01 Stasis01 is offline
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There would be times on Tallon Zek that you help a same team guild in PVP just for fun by yourself, and the other guild would appreciate it, so even if you aren't a guild member you become friendly with others. On this box every crew is against every newb.

Different teams had different areas locked down so people would huddle together to stay safe etc, forms community n shit not just running around solo soaking up the classic.
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