![]() |
#11
|
||||
|
![]() Quote:
| |||
|
#12
|
||||
|
![]() Quote:
It’s true what you say about the goblins being broken up into multiple camps on live, but the current ZEM in HHK is not classic. | |||
|
#13
|
|||
|
![]() Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..
| ||
|
#14
|
||||
|
![]() Quote:
Craziest part about this? we were all stoked AF to camp our 3-6 mobs and nobody bitched or complained it was slow. I kinda miss this in some ways because I felt like it became more of a social exp grind instead of the 'chain pull and never stop!' mentality that p99 has.
__________________
*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | |||
|
#16
|
|||
|
![]() On the Rathe goblins were three groups. One in the lookout room and two would sit on the top of the stairs and take turns pulling from the warrior and raider room. The ZEM may have been changed later but it was still good in classic era. I leveled 22-35 there in '99 and even though we'd have just a fraction of the mobs it was fast exp, even then.
__________________
| ||
|
#17
|
|||
|
![]() Gob camp is 4 camps, stairs, small room on the right and each other room.
That's how it was for my live server, that's how it is on all p99 servers. But if you are going to challenge a group for one of the other camps I highly advise you approach the group leader in a nice friendly manner. I would then state camp rules on this server and you would like a camp. They get to decide which they wish to hold on to, you get your pick of one of the others. After that the other two become FTE unless someone else moves in. If myself or one of the other Guides have to deal with a dispute and screenshots are provided with you being a raging dick, we may rule in the other camp's favor and kick you out of the zone or a break from the game. Be nice | ||
|
#18
|
|||
|
![]() The problem is not the ZEM of HHK, it's not the zone, it's not the group list rules, the problem is that people think that going from 30-36 in one day, skipping dozens of possible adventures along the way, is SO important that they're willing to be assholes to each other and cry when things don't go their way.
About 99.999% of these jerkasses are the "competitive" players who think the game is fundamentally an F1/NASCAR race simulator, except you drive elves. And they expect everyone else to do exactly what they want to help them carve another .001 seconds off the lap(level) time. I've been thinking about it more, and I've modified my thinking about how to solve these problems. 1. Set the ZEM of a couple small, non-critical zones to like 500. 2. Make all spells and weapons and clickies and everything else only work on mobs/NPCs of levels higher than 15 below that of the caster/holder/wielder. So we give the racers high ZEM zones they can't possibly resist and make it wild west in there, anything but boxing goes. Put a complete set of vendors in those zones that sell core consumables so they very rarely have to leave. They would function well as douchenozzle err racer detectors and route those people away from the rest of the population who are trying to play a RPG. And with the change in levels of mobs where you can kill things, high levels can't camp everything in existence. And if they complain there's not much to do, you say the complete info has been available for 20 years now, STFU. Or go to the hassle of instancing raid content. The latter would be preferable though, to keep the racers busy. | ||
|
#19
|
||||
|
![]() Quote:
| |||
|
#20
|
||||
|
![]() Quote:
I did level 24-50 in HHK myself and did it pretty fast but for the most part stayed out of the drama. Sometimes my solo/duo/group had to give up some spawns to other people looking for a place to camp but honestly it rarely lasted that long. I think a lot of people come there expecting to get to take over a whole floor or something of that nature and when they can't they often just leave. | |||
|
![]() |
|
|