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  #11  
Old 12-18-2019, 03:58 PM
Doktoor Doktoor is offline
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Quote:
Originally Posted by Nur_Neerg [You must be logged in to view images. Log in or Register.]
People need to get over the idea that they're entitled to a group juts because you're on a list. If a group needs a DPS and you're a tank, too damn bad, sucks to be you.
I agree 100%
  #12  
Old 12-18-2019, 04:03 PM
Doktoor Doktoor is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
It's not really an issue with the ZEM EXP IMO. The real issue is that the Goblins are considered ONE camp on P99, whereas on live it was like 4 camps because it's roughly like 16 spawns with 12 minute respawn timers. On P99, when all those spawns belong to 1 group, which can essentially chain pull non-stop, the EXP is insane. If it were like it is on live where you're getting 3-4 mobs for your group (so, with 12 minute respawn timers, that's 15-20 mobs per hour as opposed to about 80 mobs per hour) the EXP would still be good but it wouldn't be NEARLY as good.

It's the way the camp is set up on P99 that makes the EXP so insane, not that HHK didn't have a good ZEM on live (because it frequently did).
No it didn’t. It had its ZEM bumped after EQ had been out for a long time in order to get people to group in the old world. This has been verified by patch messages.

It’s true what you say about the goblins being broken up into multiple camps on live, but the current ZEM in HHK is not classic.
  #13  
Old 12-18-2019, 07:39 PM
Grindak Grindak is offline
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Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..
  #14  
Old 12-18-2019, 07:46 PM
Evia Evia is offline
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Quote:
Originally Posted by Grindak [You must be logged in to view images. Log in or Register.]
Just curious - is there documentation anywhere saying that the gobbo camp in HHK is only for a single group? If not, is there really anything preventing another group from posting up inside that area? Other than not wanting to get into it with the other group of course..
when I did HHK back on live there was one grp that camped at stairs, one in the little room to the right of the stairs with 3-4 mobs , one in the first room on the right as you go down the 2nd set of stairs, and one in the final room at the bottom.


Craziest part about this? we were all stoked AF to camp our 3-6 mobs and nobody bitched or complained it was slow. I kinda miss this in some ways because I felt like it became more of a social exp grind instead of the 'chain pull and never stop!' mentality that p99 has.
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  #15  
Old 12-18-2019, 10:04 PM
Siege Siege is offline
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Quote:
Originally Posted by silo32 [You must be logged in to view images. Log in or Register.]
loot whores
Forget about getting any loot when you group. There are always one or two people whose right-clicking-on-dead-mobs skill is at 11.
  #16  
Old 12-18-2019, 11:13 PM
Balimon Balimon is offline
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On the Rathe goblins were three groups. One in the lookout room and two would sit on the top of the stairs and take turns pulling from the warrior and raider room. The ZEM may have been changed later but it was still good in classic era. I leveled 22-35 there in '99 and even though we'd have just a fraction of the mobs it was fast exp, even then.
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  #17  
Old 12-18-2019, 11:43 PM
Menden Menden is offline
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Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.

But if you are going to challenge a group for one of the other camps I highly advise you approach the group leader in a nice friendly manner. I would then state camp rules on this server and you would like a camp. They get to decide which they wish to hold on to, you get your pick of one of the others. After that the other two become FTE unless someone else moves in. If myself or one of the other Guides have to deal with a dispute and screenshots are provided with you being a raging dick, we may rule in the other camp's favor and kick you out of the zone or a break from the game.

Be nice
  #18  
Old 12-19-2019, 12:19 AM
vossiewulf vossiewulf is offline
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The problem is not the ZEM of HHK, it's not the zone, it's not the group list rules, the problem is that people think that going from 30-36 in one day, skipping dozens of possible adventures along the way, is SO important that they're willing to be assholes to each other and cry when things don't go their way.

About 99.999% of these jerkasses are the "competitive" players who think the game is fundamentally an F1/NASCAR race simulator, except you drive elves. And they expect everyone else to do exactly what they want to help them carve another .001 seconds off the lap(level) time.

I've been thinking about it more, and I've modified my thinking about how to solve these problems.

1. Set the ZEM of a couple small, non-critical zones to like 500.
2. Make all spells and weapons and clickies and everything else only work on mobs/NPCs of levels higher than 15 below that of the caster/holder/wielder.

So we give the racers high ZEM zones they can't possibly resist and make it wild west in there, anything but boxing goes. Put a complete set of vendors in those zones that sell core consumables so they very rarely have to leave.

They would function well as douchenozzle err racer detectors and route those people away from the rest of the population who are trying to play a RPG.

And with the change in levels of mobs where you can kill things, high levels can't camp everything in existence. And if they complain there's not much to do, you say the complete info has been available for 20 years now, STFU. Or go to the hassle of instancing raid content. The latter would be preferable though, to keep the racers busy.
  #19  
Old 12-19-2019, 12:27 AM
Cen Cen is offline
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Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
Gob camp is 4 camps, stairs, small room on the right and each other room.

That's how it was for my live server, that's how it is on all p99 servers.

But if you are going to challenge a group for one of the other camps I highly advise you approach the group leader in a nice friendly manner. I would then state camp rules on this server and you would like a camp. They get to decide which they wish to hold on to, you get your pick of one of the others. After that the other two become FTE unless someone else moves in. If myself or one of the other Guides have to deal with a dispute and screenshots are provided with you being a raging dick, we may rule in the other camp's favor and kick you out of the zone or a break from the game.

Be nice
Okay, this needs to be saved. I have a feeling this would be contested by the other GM's in favor of a player calling all the goblins one camp.
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  #20  
Old 12-19-2019, 12:35 AM
Seefourdc Seefourdc is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Okay, this needs to be saved. I have a feeling this would be contested by the other GM's in favor of a player calling all the goblins one camp.
It really doesn't need to be saved per say. The previously stated rule was that your camp basically amounted to what was in your line of site with some caveats like camps that are traditionally very hard to sit in room and camp where an exception is made (they used fungal king as an example of this). The goblin camp by this rule has to obviously minimally be 3 different camps if you are willing to sit in the doorway at the bottom of the stairs and then count the 2 different rooms as camps.

I did level 24-50 in HHK myself and did it pretty fast but for the most part stayed out of the drama. Sometimes my solo/duo/group had to give up some spawns to other people looking for a place to camp but honestly it rarely lasted that long. I think a lot of people come there expecting to get to take over a whole floor or something of that nature and when they can't they often just leave.
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