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#1
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Our pathing is significantly improved though admittedly not perfect. We have gotten really good at addressing any issues with it, and we don't hear about it too often any more. We employ a navmesh system that actually stops mobs from pathing through walls and under the world when correctly implemented. While I personally prefer the problematic traditional node-based EQ pathing, Navmesh just makes more sense. And it should be noted that all servers have pathing issues. I was in LGuk live side on Green just recently and mobs were roaming through walls everywhere. Fixing charm was something I completed in my first thirty days. Our implementation is quite classic, and while there are those that miss the days of full duration charm with 60 charisma, we are pleased to have corrected this powerful high risk / high reward mechanic. Charm has a sweet spot for effectiveness in terms of level disparity that scales through the levels, and the amount of Charisma required to give yourself the best chances of charm not breaking scales up with the level of the charm target. Tash, Malo, and other MR debuffs are appropriately effective tools for increasing charm's duration. Mobs and players were limited to a specific Z-Range for melee attacks quite some time ago. Pets require LOS to send on a player target, and pets independently aggro hostile NPCs; this has been the case for quite a while. Our database is pretty clean and all the significant out-of-era loot has been corrected. We don't have 10 years of polish into it, but we've done a pretty bang up job in the time we've had. Our melee damage is fully perfect and classic with some slight modifications for balance in Vanilla currently on 2.0 - pure melees get a significant hit rate boost, hybrids get a small hit rate boost, and both melees and hybrids attacking targets with lower defense skill get a further boost to hit rate. I personally handcrafted our melee system using the data acquired by Torven that I find to be extremely reliable. Come Kunark and Velious we will once again address these buffs in the name of balance. We're not offering the same product R99 is, nor are we trying to. Rise of Zek is for the more hardcore-oriented player looking for a true sandbox experience. You're not getting banned for rooting a bard. We embrace making minor changes for pvp balance and to increase variety. We are attempting to create the sort of PVP server we'd enjoy playing on, so if you'd like to play, we'd love to have you, but even if no one played on our box, we'd still continue to work on it. Best wishes, friend. Your Pal, Jeremy
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#2
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I'd tell you to ask that in RoZ discord, but you're not going to read this
Simply my review of things after some pvp | ||
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#3
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Nice work nigron, wish i had more time to keep espn updates for roz
maybe after the holidays Who’s “winning” ? | ||
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#4
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Virg mcvirgin
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JAZZY JEFF <CASUAL SCUM>
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#5
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I just don’t think there is enough new targets to entice anyone to play your custom shit box. And you can’t get new players. Same old shit heads that no one misses playing with.
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#6
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__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#7
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I'm one of those new players enjoying myself.
I would like to see an end to hot zones. Or please for the love of it ALL do not give the neck beards a hot zone post 30.
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The Rushmore Doctrine
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#8
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I pray for the delusional all the time.
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#9
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Y'all seem really upset someone tried our server, had a good time, and made a post here to briefly talk about it.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#10
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I don’t play on RoZ hut I don’t get how someone could hate on Jeremy for trying his best to make a fun PvP server when there currently are no options available.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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