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#1
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![]() Quote:
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#2
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![]() Warrior - halfling ( tank )
Cleric - halfling ( main heals / roots cc / lulls / ivu) Rogue - halfling ( dps / scouting / recovery ) Rogue - halfling ( dps / scouting / recovery ) Druid - halfling (back up heals / travel speed / pulling outdoors / charm dps / roots cc) Druid - halfling (back up heals / travel speed / pulling outdoors / charm dps / roots cc) | ||
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#3
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![]() I'd say 2 halfling warriors, 2 halfling rogues, 1 halfling cleric, 1 halfling druid.
This build has much better symmetry.
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Jignutz, gnome necro of the 50th drama thread
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#4
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![]() enchanter = 2 charmed pet dps + someone who can root every mob for ezmode aggro on the warrior + a 2nd mezzer for oh shit pulls
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#5
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![]() The only option that makes sense to me is a Druid.
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#6
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![]() Y'all need puller imho before ports. I'd go bard but monk or ranger isn't a bad option
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#7
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![]() Druid obviously... not ever having to worry about ports will save immense amounts of time.
Not to mention that otherwise, you'll often have to find TWO ports, since there will be someone who will need to drop to invite the porter. Harmony, SoW outdoors, tracking, and so many other goodies that would be a shame to pass on. A second inviser is nice to have as well. It sucks to keep invis on 6 people. DPS wise it's a VERY strong group already. Mage, necro, warrior,enc is more DPS you will usually need. | ||
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#8
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![]() So it looks like you're rolling an all gnome group.
Make sure everyone worships the lord below, Brell Serillis. As for your own position, you'll have to be a gnome rogue or wizard to avoid gnomish duplicates and research word duels to the death, that or roll a brell worshipping bard. A second gnome cleric can get a pass if your friends are extra beardy and willing to farm manastones, as clerics with manastones are the blondes of classic EQ - they just have more fun. If you're true power gamers though you'll all roll erudite enchanters and turn in your books of discord, then force one anothers enslaved minions to spam sit while all the rest of your pets run train on them in turn. Like a Las Vegas party but with black men watching rather than participating. | ||
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#9
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![]() Quote:
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#10
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![]() Druid offers the additional advantage of maintaining someone who can heal in some capacity in the event the Cleric player quits. EQ was a difficult enough game to get into when it was new, let alone now that it's 20 year old with outdated graphics and old-fashioned mechanics. These types of new-player pre-made groups virtually always lose people along the way. Future-proofing the group to withstand such losses as much as possible is highly recommended. In the event you lose the Warrior you still have two standard pet classes plus the option for Charm so that's less problematic.
Danth | ||
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