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#1
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EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?
This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing. What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with. My 2 shekels.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#2
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#3
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But Broo the point isn't balance. The point is strategic imbalance, and more importantly just living Norrath life warily. SF4 and SF5 pretty good balance, all shooter...those are pretty much fair fights. EQ is about making sure that a fight is fair...in your favor. I dunno. | |||
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#4
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Also why I was very disappointed to see xp loss on pvp death removed while keeping the global xp bonus, and worked as hard as I could to fix exploits or bugs that made xp easier (town mobs with missing faction so guards did not assist them, mobs with too fast of a respawn time, mobs missing certain resists or flagged as the wrong archetype, etc). A new red needs to be even more hardcore than green/teal. Hopefully we don't have faster npc respawn on launch and luckily already have no item recharging. | |||
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Last edited by Palemoon; 11-21-2019 at 10:26 AM..
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#5
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True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.
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#6
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#7
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#8
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It's strange really, I'm surprised by how saddened I am by his passing away. I've never met Brad or played any of his other games other than Everquest. It feels like a friend has passed strangely and the only reason I can think of is because of the impact EQ had in my early life. I played EQ from 1999 - 2001, being in my teens, totally immersed and still to this day regard this as one of best times of my life. | |||
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#9
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Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.
Its because of him we had them. RIP | ||
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#10
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Let's see what those bluebies on the Pantheon dev team manage to do now that Brad is gone. | |||
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