Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-18-2019, 11:18 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

It'll be painful enough with like 2% as many strings on green when kunark hits as blue has. Selling OT hammers will be a guild venture with price setting and shit unless strings drop a lot more than I expect they will be.
  #2  
Old 11-18-2019, 11:48 PM
Ligma Ligma is offline
Kobold


Join Date: Jul 2018
Posts: 181
Default

At this point in the game no one was recharging anything. Later on it was a well kept secret until it was nerfed mainly from people using rez staff to skip content in luclin, which is nerfed on p99.

A lot of people probably heard of recharging but didn't know how it worked.
  #3  
Old 11-19-2019, 12:48 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

On blue Alligator skins were extremely common. I believe they classically fixed them to be a low drop rate here.

On blue Groi Guttblade was a static spawn that could be camped with no effort. I believe they classically fixed him to have a random spawn location and roam.

These are two variants from Blue which had Leatherfoot Caps and Rings of Shadows as probably the two most recharged items, which should make them much more difficult to obtain.

Recharging is a classic mechanic, knowledge of players is indeed making it far more prevalent however. Among this issues that “knowledge of players” causes for an unclassic experience, this isn’t in my top 3.
  #4  
Old 11-19-2019, 12:50 PM
GinnasP99 GinnasP99 is offline
Planar Protector

GinnasP99's Avatar

Join Date: Mar 2014
Posts: 1,544
Default

How _do_ you turn in sarnak braids as a good race ? Asking for a friend.
__________________
  #5  
Old 11-19-2019, 12:55 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by GinnasP99 [You must be logged in to view images. Log in or Register.]
How _do_ you turn in sarnak braids as a good race ? Asking for a friend.
Couldn't you enlist the help of a cleric or chanter or necro, pacify him so you can stand close enough to open trade window without aggroing, then IVU before completing the turnin? I think this mimics being indifferent for the turnin just like sneaking to do a quest does.

https://wiki.project1999.com/Faction_Tricks
Last edited by Tecmos Deception; 11-19-2019 at 01:08 PM..
  #6  
Old 11-19-2019, 01:22 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,567
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Beat me to it [You must be logged in to view images. Log in or Register.]

Personally, I think recharging could go either way. It IS an exploit by some definition, and in some respect is no different from Whirl 'till You Hurl. But it's also an "exploit" that was never fixed on live, and that some players absolutely did know about back then.

Really, what bugs me about recharging is just the inconsistency. Recharging items is FAR more game-breaking than the SG "glitch through" bug. Like recharging, that bug was never fixed on live, and at least on my server (Bristlebane) the SG glitch was FAR more well known.

On live only rich players with expensive rechargeable items even had any reason to know about recharging (most didn't know about mallets and caps). But EVERYONE ON THE SERVER who wanted to go to WW, DN, or TOV had to get through SG, and EVERYONE knew that the way to do it was to glitch through (if you weren't in a guild and had guildmates to tell you, you'd inevitably see someone else doing it or read about it online).

Ban recharging or don't, but at least be consistent and apply the same logic/rationale to other stuff, like the SG glitch. If P99 is truly going to get unclassic and "ban exploits", then define what an exploit is (however that makes sense to the devs) and stick to that definition.

It's not my place to tell the devs that recharging or the SG glitch is/isn't an exploit: it's their server, their call. But without a clear exploit definition, it all just feels incredibly subjective, because those two things seem like they should be in the category (or if anything recharging should be nerfed and SG not).
__________________

Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ...
Check out the "Where To Go For XP/For Treasure?" Guides

Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 11-19-2019 at 01:30 PM..
  #7  
Old 11-19-2019, 01:25 PM
this user was banned this user was banned is offline
Sarnak

this user was banned's Avatar

Join Date: Feb 2013
Posts: 402
Default

So why exactly did we keep item recharging in Green/Teal especially considering how we removed it from Red?

Why was it removed from Red anyway? PvP abuse?

If so, why does PvE abuse get a pass especially considering its impact as outlined in this thread?

There's a lot of stupid stuff you can do with clickies that would normally be balanced by the time it takes to acquire them, however item recharging removes that time and, in my opinion is against the spirit of the game and the spirit of classic in general. Yes, the cost of recharging can also be a limiting factor, but that can be offset by profits that can be generated through their usage.

Is this really just an executive decision made by the developers or is it a community decision?

I guess this really boils down to the question: Is the goal of this project to simply recreate the code of classic Everquest and let the game play itself out now that we have the foresight, or is the goal to recreate the experience of classic from many years ago?
  #8  
Old 11-19-2019, 03:02 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

Quote:
Originally Posted by this user was banned [You must be logged in to view images. Log in or Register.]
Why was it removed from Red anyway? PvP abuse?
Was actually removed for PVE abuse, which is ironic. People were leveling fast recharging the red wood wands.
  #9  
Old 11-19-2019, 03:47 PM
this user was banned this user was banned is offline
Sarnak

this user was banned's Avatar

Join Date: Feb 2013
Posts: 402
Default

Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Was actually removed for PVE abuse, which is ironic. People were leveling fast recharging the red wood wands.
And people are doing this on Green now too.

I think it's time we had it removed from Green/Teal too.
  #10  
Old 11-19-2019, 04:05 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Quote:
Originally Posted by this user was banned [You must be logged in to view images. Log in or Register.]
And people are doing this on Green now too.

I think it's time we had it removed from Green/Teal too.
Should be in for a very, very limited amount of time and only way later in the timeline
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:32 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.