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  #11  
Old 11-18-2019, 04:54 PM
Danth Danth is offline
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Quote:
Originally Posted by gkmarino [You must be logged in to view images. Log in or Register.]
Oh so the damage caps do not work as listed in the Game_Mechanics on the WIKI... LOL.
Correct, it doesn't. Many players refer to it that way because it's the damage they see in combat spam, but as far as the game itself cares it's effectively capping raw weapon damage, not final damage dealt. That's why I bring up the clarification: I'm not trying to pick on you, rather I'm trying to forestall the "why do I hit for more than that?" -type questions.

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Bullsmasher is really good, but not a lot of Paladins can use it--only Dwarves. Also it's not magic and Paladins tend to like fighting undead so it's somewhat limited in that respect. Its ratio is too good to pass up for those who can use it, but the Paladin who uses it might find himself well-advised to keep a summoned Hammer of Wrath handy for those magic opponents.

The above serves as a reminder: No need to carry a weapon to train 1HB with even if you want to keep your skills current--just summon a hammer if you want to train 1HB.

Danth
  #12  
Old 11-18-2019, 07:18 PM
Grimstrike Grimstrike is offline
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It is a wiki, so you can and should edit it if you both feel that strongly about clarifying what was previously documented.
  #13  
Old 11-18-2019, 07:38 PM
gkmarino gkmarino is offline
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I'm pretty sure he just referencing damage bonuses from STR. While the basic damage caps are correct to my knowledge.
  #14  
Old 11-18-2019, 07:53 PM
Evia Evia is offline
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Just a heads up to any Paladins out there on green/teal, do the Deepwater harpoon quest as soon as you’re in Freeport. The wiki makes it seem like the quest is way harder than it really is. You can totally hail lock the final turn in person WITHOUT death pretty easily despite what the wiki will have you believe. Awesome weapon that you can use until you get ghoulbane or soulfire.
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  #15  
Old 11-18-2019, 08:52 PM
Grimstrike Grimstrike is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Just a heads up to any Paladins out there on green/teal, do the Deepwater harpoon quest as soon as you’re in Freeport. The wiki makes it seem like the quest is way harder than it really is. You can totally hail lock the final turn in person WITHOUT death pretty easily despite what the wiki will have you believe. Awesome weapon that you can use until you get ghoulbane or soulfire.
This can be done by a lvl1, sure. Please note that there are skeletons that path through that area and they will surely bend you over (they don't aggro her) while you are spamming 'hail'. It takes what, 5-6 straight minutes of locking her in place with well timed 'hails' to keep her from running to fight the gargoyles and spectres?
  #16  
Old 11-18-2019, 11:13 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Grimstrike [You must be logged in to view images. Log in or Register.]
This can be done by a lvl1, sure. Please note that there are skeletons that path through that area and they will surely bend you over (they don't aggro her) while you are spamming 'hail'. It takes what, 5-6 straight minutes of locking her in place with well timed 'hails' to keep her from running to fight the gargoyles and spectres?
Might be easy for some. I'd probably mess up and mistime a "hail" or run into some skellies, then have my body stuck there.
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