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#11
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------------------------------------------ Bullsmasher is really good, but not a lot of Paladins can use it--only Dwarves. Also it's not magic and Paladins tend to like fighting undead so it's somewhat limited in that respect. Its ratio is too good to pass up for those who can use it, but the Paladin who uses it might find himself well-advised to keep a summoned Hammer of Wrath handy for those magic opponents. The above serves as a reminder: No need to carry a weapon to train 1HB with even if you want to keep your skills current--just summon a hammer if you want to train 1HB. Danth | |||
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#12
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It is a wiki, so you can and should edit it if you both feel that strongly about clarifying what was previously documented.
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#13
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I'm pretty sure he just referencing damage bonuses from STR. While the basic damage caps are correct to my knowledge.
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#14
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Just a heads up to any Paladins out there on green/teal, do the Deepwater harpoon quest as soon as you’re in Freeport. The wiki makes it seem like the quest is way harder than it really is. You can totally hail lock the final turn in person WITHOUT death pretty easily despite what the wiki will have you believe. Awesome weapon that you can use until you get ghoulbane or soulfire.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#15
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#16
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