Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-10-2019, 04:04 PM
M.J. M.J. is offline
Sarnak


Join Date: Feb 2013
Posts: 242
Default

Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
I found a weird thing happening with an orc scout mobs in kithkor dropping a lot of magician research items which is bizarre because they were green to my level 8 cleric

Actually I got both the necro hungry earth words from them too so its not just magician
And so began the great Orc slaughter of '19.
  #2  
Old 11-10-2019, 04:05 PM
Pozzey Pozzey is offline
Aviak


Join Date: Apr 2019
Posts: 89
Default

Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
I found a weird thing happening with an orc scout mobs in kithkor dropping a lot of magician research items which is bizarre because they were green to my level 8 cleric

Actually I got both the necro hungry earth words from them too so its not just magician
The ones that I'm specifically referencing are the ones that drop from 24+ mobs.
  #3  
Old 11-10-2019, 04:06 PM
M.J. M.J. is offline
Sarnak


Join Date: Feb 2013
Posts: 242
Default

Gloves of RZ are needed 24-39, so under level 8 mobs dropping them is of note.
  #4  
Old 11-10-2019, 05:37 PM
solleks solleks is offline
Planar Protector

solleks's Avatar

Join Date: Oct 2016
Posts: 1,108
Default

If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's brilliant on their part. If not then I think it's hilarious still.
  #5  
Old 11-10-2019, 05:46 PM
Pozzey Pozzey is offline
Aviak


Join Date: Apr 2019
Posts: 89
Default

Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's byrilliant on their part. If not then I think it's hilarious still.
I see what you're saying but it's not prohibiting mages from getting their pets.

I'm still maxing every pet before I get to the level that I can use it.

So its not going to stop mage zergs, or Naggy being sucked off by 50 gnomes.

I'm just looking at the drop rates from a scientific stance. The drop rate is peculiar.
  #6  
Old 11-10-2019, 05:48 PM
solleks solleks is offline
Planar Protector

solleks's Avatar

Join Date: Oct 2016
Posts: 1,108
Default

I know it's not stopping anyone who wants to do it but it broke the success of a social frenzy wave of mages
  #7  
Old 11-10-2019, 06:36 PM
WaffleztheAndal WaffleztheAndal is offline
Sarnak


Join Date: Oct 2019
Posts: 203
Default

To be honest I am glad it cut down on the mage numbers. I genuinely love the class and didn't pick it for easymode or just to farm up the character I actually want to play. I want to main a mage and I'm sticking with it.
  #8  
Old 11-10-2019, 06:48 PM
M.J. M.J. is offline
Sarnak


Join Date: Feb 2013
Posts: 242
Default

Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's brilliant on their part. If not then I think it's hilarious still.
Mage non-word pet reagent materials seem to share the loot table with every other word, like the flame of vox that dropped, so this doesn't function like necro pet words spanning multiple levels as the lynchpin resource (words of dimension, coercion, etc) are ALWAYS part of this chain and always require additional reagents.

The equivalent would be necromancer spells taking the level 20 pet, and every subsequent levels pet combine materials thereafter, for every level and for every combine, until there was no room in their research book to complete their spells after level 29. Even then, that would just be one pet type, and magician words share the loot table with 4 pet type materials all of which are situationally useful and define their class. In addition, for levels 29-39 two of the pet materials can be vendor bought - yet still occupy the loot table.

A quick fix that didn't throw this system out would be magician pet specific mats having a 1/4 chance to drop with magician words (of which pet words aren't the only ones), or a chance to double or triple drop with each other but completely at random and only occupying a single spot on the research material loot table.

But that wasn't how it got fixed on live as they obviously just mitigated the painful process of getting all ones 49 pets. A process which is guaranteed to put mages up against the trivial research fail rate when they have 4 pet types that need 6x combines each.

Having said that, the 49 earth pet is worth all the effort, as are the other pets for their niches. I look forward to the pet patch.
  #9  
Old 11-10-2019, 08:10 PM
korzax korzax is offline
Kobold


Join Date: Oct 2010
Location: In a cave
Posts: 130
Default

yep
  #10  
Old 11-10-2019, 08:59 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,493
Default

They nerfed mage drops without any real evidence about it
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.