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  #1  
Old 12-26-2019, 07:40 AM
Entee Entee is offline
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Quote:
Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
There is 5 prisoners in the basement of Highkeep your welcome
Doesn't killing those prisoners ruin your faction with Freeport and Qeynos merchants and guards etc?

I just got 8 on my Enchanter and am thinking of heading over there to get to 12 quickly, however, I plan to use Freeport to bank / sell in, and Qeynos for the bandit sash quests. I'm an Erudite / Agnostic. Think it's a bad idea for me to kill the prisoners for 4-5 levels? Or will I be able to fix those factions pretty easily?
  #2  
Old 11-13-2019, 02:52 AM
Hibbs Hibbs is offline
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Animation is pretty dope at low lvls! Don't neglect him!
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  #3  
Old 11-25-2019, 05:50 AM
Tenloar Tenloar is offline
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Quote:
Originally Posted by Hibbs [You must be logged in to view images. Log in or Register.]
Animation is pretty dope at low lvls! Don't neglect him!
Definitely this.

Low Level pets (Pre-20) really shine with a 2 Handed Weapon.
Seek out Rusty Halberds (best one), Rusty Two Handed Sword/Rusty Two Handed Battle Axe (2nd best) and Rusty Scythe (Decent). Scout out any Skeletons (Decaying are the easiest) or vendors for these weapons.

Pets become super strong killing machines, as pets dont factor in the Delay portion of the weapon and can easily hit for 21 max damage with the Rusty Halberd (and scaling downward per other weapons listed respectively)

Of course once the pet level gets to 20+, dual wielding is better for the animation, assuming you're not charming instead (Charmed pets can dual wield too!).

Check out the Pet Guide for more info on your Animation
  #4  
Old 11-16-2019, 03:02 AM
Neric Neric is offline
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Best spot ever for levelling up a new "good" character is Misty Thicket imo. Lots of mobs, not much competition. The problem for a High Elf is more like how to get there.
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  #5  
Old 02-07-2020, 10:38 AM
Frug Frug is offline
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Quote:
Originally Posted by Neric [You must be logged in to view images. Log in or Register.]
Best spot ever for levelling up a new "good" character is Misty Thicket imo. Lots of mobs, not much competition. The problem for a High Elf is more like how to get there.
Lots of people say this, but the loot is crap with mostly just animals around. No armor, few weapons, bleh.

For STARTER levels, I run to Kaladim newb zone - skells 'o plenty with cloth armor, rusty weapons, and bone chips to sell or turn in at kelethin. (Kaladim too, but I found lower XP, but +chance of small armor for non-cloth wearers). I just leveled a mage to about 3.6 there, ran to kelethin after having bought with rusty weapons cash 2-3 backpacks. Even after the bone chip quest nerf, each turnin of 4 was a little less than half a yellow bub at level 3. Turning in all the bone chips I got from level 1 to 3.6 got me level 4, 5, and some change. Plus the 9silver per turnin for selling the cleric spell.
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  #6  
Old 12-21-2019, 02:33 PM
Neverwinter27 Neverwinter27 is offline
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Join Date: Oct 2014
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What should I be using on my primary and secondary at these lower levels? mid levels?
  #7  
Old 12-21-2019, 07:49 PM
Meiva Meiva is offline
Sarnak


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Level 12 you will quest the Stein of Moggok. I think Dark Elf enc can do it earlier. While doing the quest you will go to Oggok. Pick up a Crude Stein while you're there. The players killing the guards will let them rot.

Primary and Secondary right through to future lvl 60 completed at lvl 12.
  #8  
Old 12-22-2019, 03:01 PM
Neverwinter27 Neverwinter27 is offline
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Quote:
Originally Posted by Meiva [You must be logged in to view images. Log in or Register.]
Level 12 you will quest the Stein of Moggok. I think Dark Elf enc can do it earlier. While doing the quest you will go to Oggok. Pick up a Crude Stein while you're there. The players killing the guards will let them rot.

Primary and Secondary right through to future lvl 60 completed at lvl 12.
Thanks and what about armor progression?
  #9  
Old 12-24-2019, 08:52 AM
Meiva Meiva is offline
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Meh. Armor.

We get easy, and great, primary and secondaries early on. I think most armor is less linear. I play solo, so I charm quite exclusively. I skilled up jewelcrafting for +Cha items. I solo'd some Hollowed Bone Bracers around lvl 25 (while utilizing some pro-level charm shenanigans I've since realized, reanimated fucks you up without this one simple trick), solo'd Najena(mob) for Flowing Black Robe around lvl 30, and I quested a Mystic Cloak at 30 as well. I was way too early to quest that solo. Had to find backup for the kill when it spawned after 14 hours.. Najena camp was a challenge to break, but once broken it was very laid back and decent exp for 29+. I had to give it to Najena hard when she spawned because her nukes would melt the animation, and then me. Our nukes interrupt casting, and her melee hits are quite moot. It's the only camp I've used an animation for beyond like lvl 13. Lots and lots of robes that I'd /whisper casters in zone to come pick up. If they weren't lore I'd maybe had made a couple thousand pp. Didn't get the tome to drop, but damn that robe is common as hell.

The rest of my shit is mostly Damask, and I feel quite comfortable well in to the 40's now. Doubly comfortable now that Clarity was patched in. I'm keeping an eye out for a Siryrn Hair Hood and a couple other Cha armor slots. Legs and hands. Pieces I don't have interest in farming myself at this time, and would rather throw plat at.

This is my first enchanter play through and I feel that learning the ropes will improve you the greatest. If I was geared to the teeth from level one, I would have still sucked. If you charm, get that Cha gear. Any minuscule improvement to charm duration and lull successes is most welcome.
Last edited by Meiva; 12-24-2019 at 08:59 AM..
  #10  
Old 12-24-2019, 04:05 PM
Neverwinter27 Neverwinter27 is offline
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Join Date: Oct 2014
Posts: 31
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Quote:
Originally Posted by Meiva [You must be logged in to view images. Log in or Register.]
Meh. Armor.

We get easy, and great, primary and secondaries early on. I think most armor is less linear. I play solo, so I charm quite exclusively. I skilled up jewelcrafting for +Cha items. I solo'd some Hollowed Bone Bracers around lvl 25 (while utilizing some pro-level charm shenanigans I've since realized, reanimated fucks you up without this one simple trick), solo'd Najena(mob) for Flowing Black Robe around lvl 30, and I quested a Mystic Cloak at 30 as well. I was way too early to quest that solo. Had to find backup for the kill when it spawned after 14 hours.. Najena camp was a challenge to break, but once broken it was very laid back and decent exp for 29+. I had to give it to Najena hard when she spawned because her nukes would melt the animation, and then me. Our nukes interrupt casting, and her melee hits are quite moot. It's the only camp I've used an animation for beyond like lvl 13. Lots and lots of robes that I'd /whisper casters in zone to come pick up. If they weren't lore I'd maybe had made a couple thousand pp. Didn't get the tome to drop, but damn that robe is common as hell.

The rest of my shit is mostly Damask, and I feel quite comfortable well in to the 40's now. Doubly comfortable now that Clarity was patched in. I'm keeping an eye out for a Siryrn Hair Hood and a couple other Cha armor slots. Legs and hands. Pieces I don't have interest in farming myself at this time, and would rather throw plat at.

This is my first enchanter play through and I feel that learning the ropes will improve you the greatest. If I was geared to the teeth from level one, I would have still sucked. If you charm, get that Cha gear. Any minuscule improvement to charm duration and lull successes is most welcome.
How much Charisma should you have by lvl 16 to solo charm? I'm also raising this character from scratch without any guild assistance or thinking for Teal.
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