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#2
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I do wish the staff would talk about it more, since it's a pretty big part of the game, but they feel like even just talking about it is unclassic.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#3
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But what we gained in classic "mystery", we lost in ... well, everything else. As I've said in other threads, NO ONE wins from the current ZEM system. Whether you're a classicist or a "make P99 as close to live today as possible" player, and whether you want to see "classic clumping" in certain dungeons or whether you'd like to see the population more spread out ... ... no matter what, the current ZEMs don't serve your, or anyone else's, interest. I honestly don't think they even serve the staff's (except that not changing them = less work for the staff).
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#5
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No one (except the staff) knows the current ZEMs, so it's fallacious for anyone to claim that A) they know what they all are, and B) that they're all the same as, or close to, classic ZEMs. All you, I, or anyone else has to go on is subjective player reports. If you take those reports for what they are, in aggregate, they most certainly do strongly suggest that zones here have unclassic ZEMs, and this fact is not controversial. People have given numerous specific examples (eg. in those other threads you referenced reading). There's no point in repeating them all here, but one very obvious one is Kedge Keep. Kedge gave very good XP on live, and gives comparatively terrible XP here, so while no one knows it's exact ZEM, subjective measurements strongly suggest it's significantly different (and not classic) here. At the end of the day, I'm all for rotating dynamic ZEMs, or the staff setting some new sensible ones that encourage people to not clump, or whatever. I'm also in favor of 100% classic ZEMs. But either way, if we can't even acknowledge the reality that the staff made a Faustian bargain with ZEMs here (they wanted mystery and traded both the original devs' goals/logic and the "soul of classic" to get it), I don't see how the discussion can really be honest. TLDR; I don't see how unclassically nerfing the XP of a zone like Kedge makes the game better for anyone ... but P99 definitely does it.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 11-09-2019 at 07:01 PM..
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#6
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if the Project 1999: Green/Teal 2019 ZEMS are randomly generated and randomly change after X hour/X date, do you EVEN think Staff would let the playerbase know?
i think not | ||
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#7
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#8
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ZEMs were in from the start. But the insane bonuses on newb dungeon ZEMs was added during PoP when they added the low level cleric rez spells etc.
I've done all the digging. In era sources from a ShowEQ dev that the max ZEM was 100 pre-Luclin, explicit references to Crushbone and Najena ZEMs being 80, and so on. We are playing with PoP ZEMs and this should change. https://www.project1999.com/forums/s...d.php?t=343193 | ||
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#9
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ZEM was always a core mechanic. That way they could make small adjustments to compensate for the 'difficulty' of a dungeon/zone. It could also be used globally to slow people down across the board, as was mentioned. Luclin and the insane zem on Paludal Caverns was the fist sign that the devs were beginning to react to fears that new people would be left behind as the huge wave of people that had been playing all along would all be end game. They were afraid they'd start to lose new subs because 'there's no-one to play with'. Solution - tinker with noob dungeons to really crank up the zem, that way people can blast through and join their friends. Of course, much later, they were like, 'eh...just start 'em at 80'. They also started to think about underused zones and how to get people to them, since, craven little min-maxers that we are, everyone followed the same path through 4 or 5 zones to end game. This was what started the 'hot zone' idea later. I also think the zems in play on p99 are probably from a much later era. Should they fix them? I think so...the problem is I don't think we have any hard data that describes all of the zems per zone at an era that applies to classic. Also, we may SAY we want it 'fixed', but of they did I bet it would cause a firestorm of complaining. The zem change to Kedge was a p99-specific deal...not sure exactly but I think it was a response to people being able to exploit charm and.or pbAOE or something and render the dungeon easy and yet still with a high zem.
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 12-05-2019 at 12:09 PM..
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#10
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