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#1
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It is a simple fix, but for classic reasons won't be made. Perhaps in blue at one point?
But right now, unrest, crushbone, guk, etc... should have a lower ZEM to spread the population around a bit. Guk has 1 of the highest ZEM's as well as the best loot. Mix it up and keep it a secret in a way that mimics the classic feeling. | ||
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#2
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Quote:
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#3
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ZEMs should fluctuate every week to balance dungeon populations. They were briefly used that way on live, but there aren't good records of how or when that happened. So we're stuck with a situation that makes zero sense when you factor in an extremely knowledgeable player base.
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#4
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Befallen has one of the highest ZEMs in the game. It has been busy enough on green but the huge ZEM doesn't exactly draw a lot of people there on blue.
Its a cool zone too.
__________________
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#5
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Befallen feels like a dungeon that was designed by someone who wants their dungeons to be "realistic" - a dank hole in the ground that you don't enjoy, risk life and limb in, and come out with 12 silver and a rat ear. | |||
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#6
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Agree. Please change the experience players get for going to random zones on random weeks and balance out Norrath !!
Don't even tell people which zone has the increased exp, just make players adventure worldwide and kill stuff to find out hahaha Decrease exp in overpopulated zones pleaseeee | ||
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#7
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Well sir actually you can lvl 18-50 in Highkeep faster than upper/lower Guk and make more plat plus vendor/bank in zone. But I see your point would be fun to see people going to obscure zones chasing the weekly zem.
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#8
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I was in Befallen earlier tonight and the XP was awesome. When we could even zone in, because a wandering Ghoul was completely preventing anyone from moving past the first room.
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#9
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Quote:
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#10
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I think an EQ server with drops shuffled around and ZEM based on difficulty would be a lot of fun if you could get a population around it.
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