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#1
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I'm playing a Paladin and I can tell you tanking is rough right now.
Even with full banded and a cracked darkwood shield I can get wrecked pretty quickly and the poor healers have a tough time catching up. To be fair tho I do usually have a druid or shaman healing me. As far as fun is concerned? having an absolute blast! tanking, spot healing, pulling, ghetto buffing and clutch LoH moments. I would definitely recommend the class!
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#2
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Well if there's two criteria, being unique and being able to solo, then the only result is paladin. Clerics aren't unique and neither class can solo well, but clerics need a raid drop, Dawnstar, to solo (undead) effectively whereas paladins only need a Guk drop, Ghoulbane, to do so.
There's a side argument to make in that you have limited time, and pallies may not be overly welcome in groups with their penalty and inability to tank until mid-levels. | ||
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#3
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If your requirement is to "solo to some extent" and not "I just blew everything I had on this one mob and now I can look for a group while I heal/med up" then neither is a good option for you. I mean a paladin can solo easier I guess, not having played one, but if you played a wizard on live than soloing these two probably won't be like you remember, especially at higher levels.
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#4
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I guess it would help if I clarified. I am able to play sporadically at work, so I have time to kill a mob or two, take a break and come back a few minutes later. I just want to be able to do that but I'm not sure if a leveling paladin would be able to kill mobs that give xp before they kill him.
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#5
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Quote:
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#6
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Rangers do have one option to solo very efficiently with animals. Snare it, panic it and whack it from behind. Rangers can also split camps when outside (harmony) and since they have sow, at least outside they are pretty safe.
As for being tanks, rangers obviously are less armoured than other melee classes. If healing is not an issue, rangers are (arguably) even better at generating aggro than SKs or pallies. Flame lick and snare are very good aggro spells, both very cheap. And rangers are the best at aggro kiting, if tanking is too dangerous (and enough space is available). Even better at almost anything a ranger can do is a bard though. | ||
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#7
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Quote:
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#8
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A ranger without items handed to him from higher dungeons is a sad state of humanity.
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#9
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Kiting deep reds for 45 minutes isn't efficient, it sounds fun though.
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#10
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Panicnanimal only comesmout in velious for rangers.
So fear kiting is better. With FD it's even better | ||
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