#11
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What seems bugged, is that if you are really encumbred, can't move normally (straff and foward keys do nothing) then get a movement buff (jboot) you will be able to crawl forward but straff will be much faster than it should..
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#12
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#13
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Puller from group 1 uses strafe run, and bails to zone line if they pull too crazy, or just uses strafe run to run in circles if things go bad. Puller from group 1 affectively has the benefit of no consequences whatsoever if they make a mistake. Puller from group 2 doesn’t do this(as they are ignorant of strafe run or are a diehard anti-exploit enthusiast), dies on the pull before even making it back to group. Group 1 gets free reign & more mobs than group 2. There’s less incentive for use of ranged weapons, close quartered areas become trivial to pull, etc. | |||
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#14
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Depends on the mob. Mobs run at different speeds. Some mobs you can shake, others you can't. Try strafe-run kiting Lockjaw, for example.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#15
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Strafe-running requires your attention and is one of those skill/effort elements I truly enjoy.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#16
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#17
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Yeah. Real pros can seamlessly strafe run and also jump.
Definitely 100% classic and never going to change. Weird discussion. Maybe this guy wants to sell sow pots to people that don't want to deal with 100% chance of death if mob looks out of hand. Also damn those raptors are fast and skerry. | ||
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#18
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What you shouldn't be trying to do is to handicap others down to the level of your personal preferences. That's not cool. As strafe running IS classic, and if it is advantageous as you claim, then its sounds like the solution is for puller #2 to get with the program. This person's lack of understanding of the mechanics of the game isn't group #1's problem or anyone else's. Also your scenario 1 is a tad skewed. I've definitely died to mobs while strafe running. It's hardly foolproof. As for ranged weapons, there's pretty much never been an incentive to use those on here as they simply aren't effective or practical beyond pulling. Given we will never have AA's here, they never will be. So again, this has nothing to do with strafe running.
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#19
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In the scope of an immersive online world, how does this mechanic make sense? Was it initially intended? I don’t think my scenario is flawed one bit. Yeah you can screw up strafe running and die, but if you compare group 1 & 2 over a course of time the people strafe running will inherently have a less risky experience. It’s also, in my opinion, incredibly easy to do. I didn’t think being denied the use of an exploit was considered a handicap either. I don’t really feel like this is solely a personal preference. If anything it’s fun to imagine what the game would be like without it and it’s cool to see different people’s take. | |||
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#20
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Last edited by Razdeline; 10-31-2019 at 04:19 PM..
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