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| View Poll Results: What would you rather have: | |||
| Skill based PvP |
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36 | 50.00% |
| Random number generator based PvP |
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36 | 50.00% |
| Voters: 72. You may not vote on this poll | |||
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#11
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__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#12
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Well, allow me to educate you, since you are in fact, new here. The development team for "Project 1999" does their best, through evidence, to replicate how it was during classic era. This holds true to nerf time lines, and things of the like. (Exploits obviously are nipped in the bud regardless of time line circa 99'.) What this means is although it's not 100% classic, it's as close as they can possibly get it. So regardless if they can get the data or not, assuming they are going to make it PROJECT1999 PVP, it's pretty damn safe to say, they are going to follow suit of how they did here. So regardless of how a developer is not making something classic, again, if its holding true to the Project1999 vibe, your poles of how you -oh so badly- want to make casters less viable during the classic era, when they were quite the opposite, are in vain. Hate to say it, as much as you obviously can't understand it from all of your posts, and recollection on TZVZ, this server (assuming it will even be created) isn't TZVZ. | |||
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#13
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My reason on why VZTZ was horrible (balance wise) is cause resist system was just garbage.
I would run bard song with 300 + MR and get snared/rooted/mezzed/stunned you name it. Meanwhile druids nukes were resisting so easy. It should be the other way around. Nukes land but its harder to land those overpowered spells. During classic/kunark all you needed really was 80-100 MR and you wouldn't be snared/rooted/stuned/mezzed so easily. My bard had 3x that and was still being controlled. Another problem i had was with the Hitbot... it was WAY to huge on live you had to stand right in front of the person to hit. http://www.youtube.com/watch?v=HE8UNVmVE_s Look how far my enchanter is and hes still hitting my paladin LOL. This made jousting take no skill. Anyone dueling each other was like a toss up. Another problem i had was the delay on turning attack on while jousting. It seemed off compare to live. Also when you cast a spell and leave attack on it shouldn't act like your still attacking your target and once the spell is off you should be able to hit right away. | ||
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#14
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Null has an awesome tool he's testing to tweak resists, patience newblets.
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#15
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"the only resist that had a huge failure rate was magic school spells but since those were all of the roots, snares, mez, fear, charm, blind, gravity flux etc that would shitcan most players in pvp if they landed and were fighting anyone decent i found that acceptable." Quote:
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Last edited by wehrmacht; 04-19-2011 at 10:18 AM..
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#16
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Ok... so many issues to comment on... Ill take my arguments from Fictional Reading--- Lore, Salvatore-Tolken-Weis-Hickman-D&D masters guides, etc
1. Purely Resist Based - saves a. Magic items always work to save vs. . If you have a item that absorbs/wards attacks it just protects you. So high resists should give you no dmg. Low resists, ya better hope for a good roll. Hope and pray that there are no dice hacks for the rolls [You must be logged in to view images. Log in or Register.] Hacked dice are not just for rolls for equipment. 2. Avoidance should help vs. bolts-cones. Its a no brainer-- Figher jumps to the side as a lighting bolt streaks by. However Mind Magic, AE spells and others should have no avoidance. If target is in range then make your save or suffer the effects. Such as hold person/monster (root,mez) , etc 3. LoSight- if ya casting a bolt it will not go threw objects. I like moving behind a wall or standing behind a mob and defeating a cast. It is just realistic gameplay. 4. Hit Box- Should be small. Yes ya need to be in range (ARMs length,) to slash the target, or worse actually behind or to the side of the target to land a BS.
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#17
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You have some good points. What i dont agree with is - OP spells. Im not arguing the point that your 300 resists. With resists that high you should have almost total protection. My disagreement is that when a spell lands.... It should not no effect you ??? So if i was a caster and finally... finally i got a spell threw that 300 resists it should not root ya? or do damage? Hell with resists that high a caster might not land any spell. Seems like a Trade off... balance dont ya think---- for the trade you get for all that resistance--- is BRD dps blows. THERE IT IS- balance. Seems like nothing is wrong with the out of the box system. Let me say it again... With your 300 resists, chances are you will should not see any spells get threw. ON THE FLIP side, BRD Dps aint great. Thats Balance. Cast-Cast-Cast, nothing getting threw you are owning the caster with all that resist. But finally one spell gets threw and you say... no the caster spells are OPed ?
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#18
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1. There is no way you can say that-- AE nurfs are classic. The AE Area Effect spells, in the game WAS Area. AE spells WAS not up to 4 mobs. You have no leg to stand on. TODAY- the version we are running is not out of the box. 2. There is no way you can say that a. the lvl of resists server wide are classic. The lvl of resists server wide are high. Getting 2 and 3 resists on Blue Trash mobs- commonly--- just didnt happen. TODAY- the version we are running is not out of the box. b. In addition, Mobs now are smart mobs- roaming around casting resistance on non casters... such as in dungeons ie LGuk, Paw etc. This didnt happen. TODAY- the version we are running is not out of the box. 3. Healing Mobs. We have what i call- Healer Merc Mobs. Ever attack a healer merc on live? (pvp.) Very difficult to kill. TODAY- the version we are running is not out of the box. A original experience is more then lvl 50, with lvl 50 spell set, lvl 50 mobs or slightly above, its mechanics. Mechanics are whats going on behind the scene. 4. Agro pet class. Ive played EQ live for years. Ive played EMU for years. Answer me this if you say the PET Agro TODAY, is Classic. Why was a rule added that a caster had to do 1 pt of damage to the target OR the caster got NO exp ? Casters used to sick pets and med threw fight. TODAY if you sit for a second you get HATE. Its not Classic. Go ahead and do a search..... This is "project" 1999, im very happy with it. Ive had a lot of fun. But Change is called- Balance here. This is not out of the box classic, its Project 1999.
__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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#19
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Basically you should resist spells 95 % of the time (mainly the OP spells like whirl/snare/root/stuns) with 200 + mr. But if it did land 1 time out of 20+ or 30+ spell casts then I'm one not to complain. Back in the days there was more skill involved in EQ. More jousting and less casting of snare/root (unless you had a shaman/enchanter with you). On VZTZ everyone spams the EZ spells. Roll with a group cast stun steam roll 1 person who had zero chance of escaping unless he gets a lucky gate off. VZTZ all loots were also easy to attain so everyone already had high resists... THIS IS p99!!! shit will be rare! and exp will be slow! so if you earn 100 + resists on all your resist stats man you earn your bragging rights. | |||
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#20
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__________________
Souless "Drama" Mindgames ENC
Always, Free Clarity to all good races at the gates of Neriak Soulcrusher Reaperofmen NEC Soulez Taken SK Quote:
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