|  | 
| 
			 
			#11  
			
			
			
			
			
		 | |||
| 
 |   I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.  Still no one seems to agree with you, so unless you have some sort of evidence... | ||
|  | |||
| 
			 
			#12  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 | |||
|  | ||||
| 
			 
			#13  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 | |||
|  | ||||
| 
			 
			#14  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 | |||
|  | ||||
| 
			 
			#15  
			
			
			
			
			
		 | |||
| 
 |   Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait. | ||
|  | |||
| 
			 
			#16  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 | |||
|  | ||||
| 
			 
			#17  
			
			
			
			
			
		 | |||
| 
 |   Runnyeye, blackburrow, paw, crushbone, mistmoore... | ||
|  | |||
| 
			 
			#18  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 This behavior only happens with green mobs that would always attack you if you walked into range of them regardless. | |||
|  | ||||
| 
			 
			#19  
			
			
			
			
			
		 | |||
| 
 |   You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now. | ||
|  | |||
| 
			 
			#20  
			
			
			
			
			
		 | ||||
| 
 |   Quote: 
 | |||
|  | ||||
|  | 
| 
 | 
 |