Quote:
Originally Posted by sciception
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Nothing is going to be nerfed. Not the exploit quest in RV or Qeynos, not the mage pet armies, nothing. If it was, the GMs would have said so already. This is a clearly a countdown to a *#*$fest Everyone is just trying find a way to exploit the game and I haven't heard one thing from the GM's about fixing it, just supposition. So quest your way to level 8 in an hour, load up your 8 mage pets and go exploit the game without a Tank or even a Healer for that matter. Just load up on Malachites, nothing else is needed. Beta has shown that this isn't Classic EQ at all, it's just an exploit buffet.
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This isn't exploits its just too much time with the game and too much knowledge coupled with the usual min/max powergaming approach. No one says you have to play this way or play with those specific people. If there's really 1k+ on the server then you'll have plenty of people to do traditional leveling groups with.
If what you mean is you're rustled that your traditional six man group is going to get beat to every milestone and legacy item by six-mage farm teams, then yeah sucks for you. But honestly anyone paying attention or connected with the high end players on blue has known this is exactly what would happen for six months since the server launch was first announced.
People will get their server firsts, get to 50, get their legacy items....some of them will stay for raiding, many of the racers will get bored or burnt out and fade away. Meanwhile the server will still be there for people who just want to play and level up toons in vanilla EQ. As long as there is population that is.
I do agree that there's not likely to be any major mechanic changes like completely reverting a bunch of magician pet skills this close to launch. They are making the bug fixes and smaller classic adjustments, but its a week away now. As far as content and mechanics, what we see on beta is probably what we are going to get at launch, for the most part.