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  #1  
Old 10-12-2019, 01:32 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
I am glad to see that the staff isn't trying to take the fun out of the game. There are so many threads where people are trying to clip the wings of certain classes by focusing on the negatives. Most of those issues were fixed within weeks, if not days, of the official launch date and should be considered more of a late Beta patch than the developers intentions. This UI has the feel of Classic EQ without the horse blinders that limited the peripheral vision of the player. Let's not forget the box monitors we were limited to in the late 90s. With all the technological advances made over the last 20 years, such as wide screen in this case, it only makes sense to accommodate for these advancements. Nicely done!
Perhaps, but mousewheel is in another category. EQmac that went to planes of power did not even have that. Its far outside the scope of p99 timeline and would be good to see Green disable it.

The EQ world was built for 1st person perspective from a immersion standpoint, and from a gameplay/technique standpoint mousewheel gives more of a advantage tactically than was intended in classic.
  #2  
Old 10-12-2019, 01:39 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
I am glad to see that the staff isn't trying to take the fun out of the game. There are so many threads where people are trying to clip the wings of certain classes by focusing on the negatives. Most of those issues were fixed within weeks, if not days, of the official launch date and should be considered more of a late Beta patch than the developers intentions. This UI has the feel of Classic EQ without the horse blinders that limited the peripheral vision of the player. Let's not forget the box monitors we were limited to in the late 90s. With all the technological advances made over the last 20 years, such as wide screen in this case, it only makes sense to accommodate for these advancements. Nicely done!
You realise widescreen is actually a detriment in everquest for your field of vision?
  #3  
Old 10-12-2019, 01:54 PM
JesterMcgee JesterMcgee is offline
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Join Date: Oct 2018
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You realise widescreen is actually a detriment in everquest for your field of vision?
In what way?
  #4  
Old 10-12-2019, 03:13 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by JesterMcgee [You must be logged in to view images. Log in or Register.]
In what way?
The wider you make your resolution, the more top and bottom it cuts off by just scaling up what you see to fill that wider horizontal resolution. This diagram shows the effect:

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  #5  
Old 10-12-2019, 03:16 PM
soronil soronil is offline
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Join Date: Aug 2013
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Quote:
Originally Posted by JesterMcgee [You must be logged in to view images. Log in or Register.]
In what way?
The horizontal viewport is locked in this game, no matter your aspect ratio. The wider your aspect ratio, the more the game chops off the top and bottom of the world. This effect is more pronounced in 1st person (which green will quasi force with bad/classic3rd person) and I found first person ultrawide unplayable.

Try /viewport 0 0 1920 1080 vs /viewport 240 0 1440 1080 and you can see the diference. You can even put UI elements to the side out of the way.
  #6  
Old 10-12-2019, 03:42 PM
Deathrydar Deathrydar is offline
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Originally Posted by soronil [You must be logged in to view images. Log in or Register.]

Try /viewport 0 0 1920 1080 vs /viewport 240 0 1440 1080 and you can see the diference.
What do you mean, "try" the numbers above? Try them where?
  #7  
Old 10-12-2019, 06:08 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
This UI has the feel of Classic EQ without the horse blinders that limited the peripheral vision of the player. Let's not forget the box monitors we were limited to in the late 90s. With all the technological advances made over the last 20 years, such as wide screen in this case, it only makes sense to accommodate for these advancements. Nicely done!
Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You realise widescreen is actually a detriment in everquest for your field of vision?
Quote:
Originally Posted by JesterMcgee [You must be logged in to view images. Log in or Register.]
In what way?
Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
The wider you make your resolution, the more top and bottom it cuts off by just scaling up what you see to fill that wider horizontal resolution. This diagram shows the effect:

[You must be logged in to view images. Log in or Register.]
Because EQ was not created in widescreen format. It was created in 4:3 When you display original EQ on a widescreen monitor it doesn't actually increase your field of vision (adding more to the sides) but caps the top and bottom then stretches the image out to fill, see example below.

EQ is taller than it is wider. So the game was setup with this in mind. Remember most people were not using the mouse to look up and down when EQ released, instead they were using Page Up & Page Down on the number pad. So the way things are displayed takes this into consideration, im sure the developers didn't want to pester people to have to constantly press page up and down.

Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
UI toggled off. Taken in the same spot.

1600x1200 4:3
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2560x1440 16:9
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What is 4:3 aspect ratio and Cinemascope (other names and techs are gone over). Widescreen was Hollywoods answer to the home television.

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Quote:
Point: Human vision is much wider than it is tall

Counterpoint: Not at all. The eyes are close together and point in the same direction. It is wider than tall, but not by that much. It also depends on whether you include periphery or just concern yourself with the center of our vision, the latter of which is even more equal in either direction. What is significantly wider than tall is our range of glances, as you mentioned. A lot more interesting stuff happens in the plane of the horizon than in the sky or on the ground, so our view tends to dart around a lot more horizontally. As for why television started out with 4:3, two reasons. Screens were much smaller, so the comparatively wider periphery and glancing around did not play much of a role. Early screens had the entire display area in the center of your field of vision, so near-square displays were a better fit. Second, those old TV tubes require a big vacuum inside, and it simply takes less material to make a square tube strong enough than a wide one. Note that widescreen PC monitors only gained traction once flat-panel displays had already won over the market.
Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
Still better than the blinders of the original UI.
You are misunderstanding, the little view box in the original UI displayed the same screen information (what you see in game) as it did when toggled to full screen 4:3 (square shape).When you display it on a widescreen monitor it is not adding any extra side information. It is stretching the square image to fill. EQ is a square image, your monitor does not change this. Your resolution does not change this.

What widescreen does do for EQ

it adds more space for chat windows, hot bars. Don't let this trick you, you are not seeing anything more in the game, but you are seeing more for the User Interface.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The original UI did not cover any of the rendered game screen, other than when spell effect/buff icons were visible (the effects button toggled them on/off) and the lag meter (also a toggle). The rendered area was modest size, but it was clutter-free.
Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
A lot of games in the late 80's and early/mid 90's used those types of "periscope view" UI's. It was a way of keeping rendered space to a minimum and so help out with framerates. EQ was practically the last to do it.

Danth
Last edited by Mblake81; 10-12-2019 at 06:24 PM..
  #8  
Old 10-12-2019, 10:36 AM
Chortles Snort|eS Chortles Snort|eS is offline
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Me 2
  #9  
Old 10-12-2019, 01:34 PM
Chortles Snort|eS Chortles Snort|eS is offline
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me b ok with elF FPS agEn
  #10  
Old 10-12-2019, 02:17 PM
Baler Baler is offline
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@Rogean @Nilbog @Haynar @staff

REMOVE THE FIND BUTTON.
That is all, Thank You
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