Quote:
Originally Posted by sciception
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This UI has the feel of Classic EQ without the horse blinders that limited the peripheral vision of the player. Let's not forget the box monitors we were limited to in the late 90s. With all the technological advances made over the last 20 years, such as wide screen in this case, it only makes sense to accommodate for these advancements. Nicely done!
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Quote:
Originally Posted by Jimjam
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You realise widescreen is actually a detriment in everquest for your field of vision?
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Quote:
Originally Posted by JesterMcgee
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In what way?
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Quote:
Originally Posted by Jibartik
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The wider you make your resolution, the more top and bottom it cuts off by just scaling up what you see to fill that wider horizontal resolution. This diagram shows the effect:
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Because EQ was not created in widescreen format. It was created in 4:3 When you display original EQ on a widescreen monitor it doesn't actually increase your field of vision (adding more to the sides) but caps the top and bottom then stretches the image out to fill, see example below.
EQ is taller than it is wider. So the game was setup with this in mind. Remember most people were not using the mouse to look up and down when EQ released, instead they were using Page Up & Page Down on the number pad. So the way things are displayed takes this into consideration, im sure the developers didn't want to pester people to have to constantly press page up and down.
Quote:
Originally Posted by Mblake81
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UI toggled off. Taken in the same spot.
1600x1200 4:3
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2560x1440 16:9
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What is 4:3 aspect ratio and Cinemascope (other names and techs are gone over). Widescreen was Hollywoods answer to the home television.
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Quote:
Point: Human vision is much wider than it is tall
Counterpoint: Not at all. The eyes are close together and point in the same direction. It is wider than tall, but not by that much. It also depends on whether you include periphery or just concern yourself with the center of our vision, the latter of which is even more equal in either direction. What is significantly wider than tall is our range of glances, as you mentioned. A lot more interesting stuff happens in the plane of the horizon than in the sky or on the ground, so our view tends to dart around a lot more horizontally. As for why television started out with 4:3, two reasons. Screens were much smaller, so the comparatively wider periphery and glancing around did not play much of a role. Early screens had the entire display area in the center of your field of vision, so near-square displays were a better fit. Second, those old TV tubes require a big vacuum inside, and it simply takes less material to make a square tube strong enough than a wide one. Note that widescreen PC monitors only gained traction once flat-panel displays had already won over the market.
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Quote:
Originally Posted by sciception
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Still better than the blinders of the original UI.
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You are misunderstanding, the little view box in the original UI displayed the same screen information (what you see in game) as it did when toggled to full screen 4:3 (square shape).When you display it on a widescreen monitor it is not adding any extra side information. It is stretching the square image to fill. EQ is a square image, your monitor does not change this. Your resolution does not change this.
What widescreen does do for EQ
it adds more space for chat windows, hot bars. Don't let this trick you, you are not seeing anything more in the game, but you are
seeing more for the User Interface.
Quote:
Originally Posted by Danth
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The original UI did not cover any of the rendered game screen, other than when spell effect/buff icons were visible (the effects button toggled them on/off) and the lag meter (also a toggle). The rendered area was modest size, but it was clutter-free.
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Quote:
Originally Posted by Danth
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A lot of games in the late 80's and early/mid 90's used those types of "periscope view" UI's. It was a way of keeping rendered space to a minimum and so help out with framerates. EQ was practically the last to do it.
Danth
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