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  #1  
Old 10-03-2019, 01:51 PM
Fammaden Fammaden is offline
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Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
bottom line #2 -- stay within a level of your group mates
Which is also simply a good rule of thumb for xp grouping in general regardless of any penalties, and really the number one thing to consider overall. Which is why its extra obnoxious seeing stuff like those level 45's show up in KC and act all ignorant if someone tells them to go back to CoM.
  #2  
Old 10-03-2019, 01:59 PM
zaneosak zaneosak is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Which is also simply a good rule of thumb for xp grouping in general regardless of any penalties, and really the number one thing to consider overall. Which is why its extra obnoxious seeing stuff like those level 45's show up in KC and act all ignorant if someone tells them to go back to CoM.
So true -- I wish I knew back in the day how bad that effected me. Even on P99 going to Sebilis as a 52 to get in what I thought was a sweet XP group in the disco.... when I did not even realize how badly I was gimping myself grouping with 5 level 54-56 players. The things we learn over time.
  #3  
Old 10-03-2019, 01:56 PM
Chortles Snort|eS Chortles Snort|eS is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Hello sir. I made this google sheet to hypothetically build groups and see the outcome: https://docs.google.com/spreadsheets...it?usp=sharing

You can download your own copy of the sheet and play with it yourself if you wish.

I have went ahead and taken your scnerio and built it out real fast -- I used level 17s camping orc highway as an example. Zone and levels of your counterparts have a huge impact on how the XP will distribute, for this example I did not put any other hybrids in it but the main thing you should take away is that if you are ALL THE SAME LEVEL, you will take the same amount of kills to level due to the fact that you need more xp to get your level and they need less, which in turn means you take more xp per mob and they take less. This is the same concept with leveling with higher / lower level people.

Bottom line -- it wont be that bad if you are playing with people around your level. As a Troll Shadowknight though, if you group with people ALOT HIGHER LEVEL than you, then you will start to feel the sting of the penalty alot more than if you stayed with people your level. And much the same concept, your group mates won't see the massive negative effects of grouping with you unless you are 1-2 levels higher than them.

bottom line #2 -- stay within a level of your group mates and you wont feel the effects as badly and neither will they.


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Thank u for this
  #4  
Old 10-03-2019, 03:17 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Hello sir. I made this google sheet to hypothetically build groups and see the outcome: https://docs.google.com/spreadsheets...it?usp=sharing

You can download your own copy of the sheet and play with it yourself if you wish.

I have went ahead and taken your scnerio and built it out real fast -- I used level 17s camping orc highway as an example. Zone and levels of your counterparts have a huge impact on how the XP will distribute, for this example I did not put any other hybrids in it but the main thing you should take away is that if you are ALL THE SAME LEVEL, you will take the same amount of kills to level due to the fact that you need more xp to get your level and they need less, which in turn means you take more xp per mob and they take less. This is the same concept with leveling with higher / lower level people.


Bottom line -- it wont be that bad if you are playing with people around your level. As a Troll Shadowknight though, if you group with people ALOT HIGHER LEVEL than you, then you will start to feel the sting of the penalty alot more than if you stayed with people your level. And much the same concept, your group mates won't see the massive negative effects of grouping with you unless you are 1-2 levels higher than them.

bottom line #2 -- stay within a level of your group mates and you wont feel the effects as badly and neither will they.


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Looking at the graph and a bit weary of its accuracy. It definitely doesn't take 240 mobs to gain a single level in Oasis
  #5  
Old 10-03-2019, 03:30 PM
zaneosak zaneosak is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Looking at the graph and a bit weary of its accuracy. It definitely doesn't take 240 mobs to gain a single level in Oasis
Only way it could be inaccurate is if the ZEM was wrong (they are an estimate that is definitely correct in many zones but not all) Oasis may indeed have an XP bonus of some kind.
  #6  
Old 10-03-2019, 09:33 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]

bottom line #2 -- stay within a level of your group mates and you wont feel the effects as badly and neither will they.


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Sure this shows that if you add a troll SK that everyone needs the same # of mobs to level in the group if they are all the same level. What I haven't seen discussed yet is that adding that troll SK causes the entire group to need to kill more mobs to level. And the penalty of the increased #s of mobs needed ramps up significantly if you add other classes that also have exp/class penalties. It'll take nearly twice as many mobs to level if you had a full group of racial/classes with the penalties.
  #7  
Old 10-03-2019, 01:49 PM
Chortles Snort|eS Chortles Snort|eS is offline
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I guess I just wanted to know officially if a full group with me a troll (SK) in it will get negative XP
I didn’t stop to think the answer to this question would be confidential
Thank you elveS
  #8  
Old 10-03-2019, 01:51 PM
Deathrydar Deathrydar is offline
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Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
I guess I just wanted to know officially if a full group with me a troll (SK) in it will get negative XP
I didn’t stop to think the answer to this question would be confidential
Thank you elveS
Don't even worry about it. If you can't find a group due to the experience penalty, let me know and I will come and group with you!
  #9  
Old 10-03-2019, 01:58 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
I guess I just wanted to know officially if a full group with me a troll (SK) in it will get negative XP
I didn’t stop to think the answer to this question would be confidential
Thank you elveS
Not sure if you saw my reply above but you will see that you won't ever get negative experience as far as net XP, you will slightly hurt the groups total XP per hour gain by a small amount. For example if you are swapped out with a Warrior Human as a tank, the group will have to kill 30 less mobs (maybe 30-40 minutes of time) to ding. It's not going to be significant enough for people to avoid you.
  #10  
Old 10-03-2019, 03:25 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Not sure if you saw my reply above but you will see that you won't ever get negative experience as far as net XP, you will slightly hurt the groups total XP per hour gain by a small amount. For example if you are swapped out with a Warrior Human as a tank, the group will have to kill 30 less mobs (maybe 30-40 minutes of time) to ding. It's not going to be significant enough for people to avoid you.
Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
Good thing this tool was created to combat that and show people who are worried about it that the actual real-game examples as it plays out usually amount to what is a +/- hour of game time gained or lost in an average case of grouping. Math nerds who like numbers like myself win and so does everybody else who wants to know the real effects of the system. win-win.
Insignificant for ONE level perhaps, sure! On the other hand not only does that additional time start to add up quickly over multiple levels, it also becomes MORE PRONOUNCED as levels (and therefore the exp required to level) increases. All this while many people are going to be rushing to level up so they can be amongst the first wave of players to hit the high-level camps, meaning they're going to be averse to ANYTHING that will slow them down (to any degree)

What about hell levels? Good luck getting a group invite as a hell-level-45 Troll SK!

Quote:
Originally Posted by El-Hefe [You must be logged in to view images. Log in or Register.]
SK and Pally Hybrid penalty means people might actually play Warriors.
People will ALWAYS play Warriors! Not only the are they 100% REQUIRED for any raid content post-classic they're also the single best gear-scaling class in the game and a lot of people find that gear-based progression to be rewarding. Furthering that agenda, they also tend to get defaulted gear-priority anytime a guild moves on to new raid targets! (which obviously attracts people as well)
Last edited by Vizax_Xaziv; 10-03-2019 at 03:31 PM..
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