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  #11  
Old 10-02-2019, 08:58 PM
Sonark Sonark is offline
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I solo'd my Monk from 25 ish to 50 ish in the Overthere on Classic.

And that was without even a haste item or fungi

Think it took me like 3 years, but hey it's doable.
  #12  
Old 10-02-2019, 10:18 PM
Barlu Barlu is offline
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I just tried this tonight in a good corner and didn’t have a problem. Anyone else test this out?
  #13  
Old 10-02-2019, 10:39 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
  #14  
Old 10-02-2019, 10:43 PM
loramin loramin is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
Classically was that how it worked? Yes, 100% I agree.

But in the larger sense ... I don't think there's something fundamental to the game (even the game of just classic EQ), such that if you felt like wanting to swing a sword when you picked your character, you should never be able to earn XP without other people (past level 10). Those two things being connected is happenstance, not part of the secret sauce IMHO (although obviously teasing one out from the other is an exercise in futility).

I think it's great and classic for casters to be able to solo better (and of course for some casters to be able to do it better than others). But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.
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Last edited by loramin; 10-02-2019 at 10:48 PM..
  #15  
Old 10-02-2019, 11:07 PM
Arvan Arvan is offline
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inb4 it's changed back due to complaints?
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Hey CSR When Will PNP Rule 14 Be Enforced?
  #16  
Old 10-02-2019, 11:09 PM
El-Hefe El-Hefe is offline
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"We'Ve hAD ComBAT BinD WOunD FoR a DECadE! ThIS maKeS Me NoT waNT to PLay AnYmoRE!!!"
  #17  
Old 10-02-2019, 11:12 PM
Jimjam Jimjam is offline
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"mElEe LiTeRalLy uNPlaYaBle"
Last edited by Jimjam; 10-02-2019 at 11:24 PM..
  #18  
Old 10-02-2019, 11:16 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
I do think that monks shouldn't be able to wear fungus tunics /shrug
  #19  
Old 10-03-2019, 01:17 AM
loramin loramin is offline
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If we're talking CustomQuest, I think it's hard to even justify the Fungi's existence at all: when you compare it to all other items, regen 15 is unparalleled ... and then especially with it being droppable, one-groupable, not insanely rare, etc. ... it's out of line.
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  #20  
Old 10-03-2019, 04:25 AM
Sonark Sonark is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
If we're talking CustomQuest, I think it's hard to even justify the Fungi's existence at all: when you compare it to all other items, regen 15 is unparalleled ... and then especially with it being droppable, one-groupable, not insanely rare, etc. ... it's out of line.
None of that compares to it being perma camped for NINE YEARS and still selling for as much as it does.
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