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  #11  
Old 10-01-2019, 06:08 PM
loramin loramin is offline
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Quote:
Originally Posted by brussel [You must be logged in to view images. Log in or Register.]
Oh, I didn't realise that raw and cured silk wasn't in the game at release. Could you tell me where I need to go to see when it was added to the game please?
The general answer to that question is: http://wiki.project1999.com/Patch_Notes

But then the devil's in the details: lots of stuff isn't explicitly mentioned in patch notes, and for that stuff you have to go see Allakhazam comments, the Wayback machine, etc. to try and figure out when it was added.
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  #12  
Old 10-01-2019, 08:32 PM
Canelek Canelek is offline
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Rangers: Get used to making arrows, and carrying around piles of mats to make more arrows unless you are leveling near a vendor. I don't imagine there will be a market for arrows, but maybe crafted bows will be a thing? Not sure if Trueshot and Rain Caller quests are available from the get.
  #13  
Old 10-01-2019, 09:12 PM
brussel brussel is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The general answer to that question is: http://wiki.project1999.com/Patch_Notes

But then the devil's in the details: lots of stuff isn't explicitly mentioned in patch notes, and for that stuff you have to go see Allakhazam comments, the Wayback machine, etc. to try and figure out when it was added.
I hunted for ages, I found no information pertaining to a later addition of silk tailoring recipes. So I don't understand why some people are saying they are not in at release.
Last edited by brussel; 10-01-2019 at 09:16 PM..
  #14  
Old 10-01-2019, 09:39 PM
Xallis Xallis is offline
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Quote:
Originally Posted by brussel [You must be logged in to view images. Log in or Register.]
I hunted for ages, I found no information pertaining to a later addition of silk tailoring recipes. So I don't understand why some people are saying they are not in at release.
I spent some time searching as well and could only find that wu's was added later EXCEPT the gloves - which seem like they were vanilla. Not sure if we'll get any confirmation one way or the other from devs so may end up trying the combines regardless.
  #15  
Old 10-01-2019, 09:53 PM
brussel brussel is offline
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Quote:
Originally Posted by Xallis [You must be logged in to view images. Log in or Register.]
I spent some time searching as well and could only find that wu's was added later EXCEPT the gloves - which seem like they were vanilla. Not sure if we'll get any confirmation one way or the other from devs so may end up trying the combines regardless.
Yup, Wu's gloves only, other recipes later. Loads of info pops up about that.
  #16  
Old 10-01-2019, 10:13 PM
loramin loramin is offline
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So, Wayback machine is awesome for this sort of thing, but you also have to know what sites people used back in the day. Luckily I remember being an eqtrader.com addict, and if we check that site on the Wayback Machine we can find this (from November 28, 1999):

https://web.archive.org/web/19991128...eqtraders.com/

Quote:
For silk armor: The first thing you're going to need is spider silk, and lots of it. Now, we're not talking of mugging spiderlings here, as their silk is too small to do any good. You need the bigger spiders to pull this off: large spiders, giant spiders, carrion spiders, crag spiders, wooly spiders, etc. You can get your skill in tailoring from 0 to somewhere in the teens by just taking two pieces of spider silk and combining them in either size sewing kit. Set the resulting silk swatch aside -- you're going to need lots of it. Once your sewing skill is in the teens (or sooner if you want to risk ruining more silk swatches and patterns), you combine silk swatches and patterns in the large kit to produce raw silk armor that spellcasters and monks can wear. The number of swatches you need varies with the item being made, but always, always, with any trade skill, remember that if something needs 2 or more of an item, that those items must be unstacked in your kit before you combine. Once raw silk armor is trivial for you, then you can start teaming up with a brewer to make cured silk armor, and with an enchanter to make Wu's Fighting Gauntlets for the monks (the only piece of "glowing silk" armor in the game so far), but definitely don't even think of trying to learn how to tailor on the more advanced items unless you have a lot of money you're willing to waste as you ruin things.
So we know for sure that by November the game had both spider and spiderling silk, and had Wu's Gauntlets. But it's possible any of those could have been added between March and November.

To know for sure we'd either have to go digging through other forums, looking for references to tailoring ... or someone would need to go through the old Bugs forum posts here to try and find such "classic evidence" that someone else has already found.
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  #17  
Old 10-02-2019, 10:29 AM
Benanov Benanov is offline
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It is entirely possible that I am wrong. After all this game was 20 years ago, and memory is fuzzy.
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  #18  
Old 10-02-2019, 11:42 AM
brussel brussel is offline
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Quote:
Originally Posted by Benanov [You must be logged in to view images. Log in or Register.]
It is entirely possible that I am wrong. After all this game was 20 years ago, and memory is fuzzy.
I've tried my best to prove you right, just I can't find any evidence to support it. I'm going with Cured Silk will be in the game at release. I'm actually going to take my time and work some tradeskills, tailoring will be one of them I think.

Cheers for being wrong :-)
  #19  
Old 10-02-2019, 03:31 PM
kaev kaev is offline
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Quote:
Originally Posted by brussel [You must be logged in to view images. Log in or Register.]
I hunted for ages, I found no information pertaining to a later addition of silk tailoring recipes. So I don't understand why some people are saying they are not in at release.
Was added shortly after I started in July of '99.

That was before Verant got "good" at patch notes, around the time of the jewelry crafting revamp, before Rogues got the evade ability, after healing of mobs was disabled (I only heard about that), before invis became group only (people used to grief pet casters with invis), before first Vox kill on Tunare server (I remember the server GM's serverwide announcement about 26 players from 5 different guilds downing Vox.)

Silk did not stack in those days, the small sewing kit quickly became standard gear for casual lowbies to combine their silk into swatches which did stack and were a decent way to raise small amounts of cash selling to other players.
  #20  
Old 10-02-2019, 03:53 PM
loramin loramin is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Was added shortly after I started in July of '99.

That was before Verant got "good" at patch notes, around the time of the jewelry crafting revamp, before Rogues got the evade ability, after healing of mobs was disabled (I only heard about that), before invis became group only (people used to grief pet casters with invis), before first Vox kill on Tunare server (I remember the server GM's serverwide announcement about 26 players from 5 different guilds downing Vox.)

Silk did not stack in those days, the small sewing kit quickly became standard gear for casual lowbies to combine their silk into swatches which did stack and were a decent way to raise small amounts of cash selling to other players.
Great ... now if we can just find some kind of evidence for all that we can start marking up the wiki properly!

(To be clear, I 100% believe you Kaev, but I feel like we need specific dates, and ideally some external link to point to, before we can say "this ____ will come out on ____ date" on a wiki page).
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