![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
Fire beetles look sexy naow
| ||
|
|
|||
|
#6
|
|||
|
This is part of a much larger change that will be coming soon to the game lighting. It wasn't suppose to go in yet, but it did. ¯\_(ツ)_/¯
__________________
| ||
|
|
|||
|
#7
|
|||
|
At scout the snow is an iridescent white reflecting the hopes of sub60 toons to get that elusive BIS!
| ||
|
|
|||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
|||
|
Hopefully this will get toned down. My current setting has the gamma at 15% since I always wanted to imitate the human darkness appearance. Yet using my human character to look around - the North Freeport bank is an opaque whitish yellow and the East Commonlands tunnel appears as a typical summer sun high in the sky (too bright).
Similar to the last time this effect was introduced (with the option of turning it off), my game stutters around too many light sources. | ||
|
|
|||
![]() |
|
|