#11
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Quote:
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#12
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convince me to play a mage yall
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#13
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play a mage
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#14
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I would like to point the hilarious classic choice of 'get lost' being the command, then changing it later to go away in the pet window, confusing both myself and OP at least.
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#15
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Just curious, what does the chain summoning actually provide?
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#16
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Quote:
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#17
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I don’t mind the nerfing of chain summoning. I’m more annoyed at not being able to just glance and monitors my pet’s hp. Having a hot key simply for getting a report card on pet current hp makes me flaccid.
__________________
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#18
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I wonder if we're going to see substantially fewer Mages on Green after this nerf. That would be kind of funny, because the class is still ridiculously powerful in that era, and at the end of the day this is a fairly minor nerf that is easily worked around.
I suspect what will happen is a lot of people will initially roll Monks and hybrids at first but then get turned off by the reality of untwinked melee leveling/XP penalty and give up by the end of the first week. Then we'll see a wave of Mage rerolls during the second week after people witness the week 1 Mages demolishing everything with ease while they struggle to kill anything with their crap weapons/gear. | ||
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