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#1
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Last edited by Pindrought; 08-07-2019 at 02:33 AM..
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#2
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It'll be hard enough.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#3
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In any case it's peculiar for people to have attachment issues to something they don't have and won't lose for 2 years when they're already leaving blue to play green to begin with. On-topic - consider me one of the drops in the vast ocean of innumerable players who have been desperately pleading for a broken unbalanced teams pvp server in a game that wasn't designed for pvp. Aside from that I just want to enjoy classic EQ without twinks/buffs/PLs and be able to level off the exp highway. If I had to ask for completely unreasonable things that will never happen teams then I guess I would say balance the classes a bit and remove ogre's bullshit stun immunity. | |||
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#4
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#5
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It's not as if frontal stun immunity is a requirement for anything in the game. I've seen plenty of non-Ogres tank the most difficult raid mobs in the game. The only thing that limits your ability to tank is how many clerics you have in your chain. | |||
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#6
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OP you're smoking crack if you think its coming out in October lol
also you're entire post history is a dog whistle troll In 2024 when we get purple99 youll get your pvp but until then shadap and get in line for the scout(manastone) roll | ||
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Last edited by Jibartik; 08-06-2019 at 03:37 PM..
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#7
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I know this is just a troll thread, but I'll bite anyway.
My hopes are simply for a fresh server that follows the original timeline as closely as possible. I really have no opinion on what happens after the server finishes its timeline. Dump everyone on blue and restart. Keep it up and running after the final patch. Add custom content. I'm fine with anything as long as I get my classic leveling experience! | ||
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#8
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I would like multi-quest disabled and any item tagged Magic to also be tagged NoDrop please
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#9
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I just hope its teams.
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#10
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Pvp teams would be awesome. Also, it would be cool if hybrid xp penalty was kept removed or lowered. I know this might sound like blasphemy but (im not 100% certain on this) if hybrids xp penalty is kept then there will be a giant switch in power over a long period of time; rather than a gradual change. What I mean is, I imagine hybrids as great pvpers and guardians and if it takes forever to get them as good chars, then there will be a dramatic switch rather then a paladin slowly catching up to casters. Hm... I just realized this doesn't matter so much if it starts in classic. Oh well, /shrugs. It really wont bother me though.
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