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#1
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As a cleric? You mem blur it. Or train the giant to a merchant. The dark elf merchants in South Ro will kill any giant they find.
I think rooting them next to each other works (for having them aggro each other) too. | ||
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Last edited by Jimjam; 07-30-2019 at 05:33 PM..
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#2
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Anytime you’re charming and fear kiting, Keep your pet around 10% hp if possible. They will flee on breaks instead of coming after you. Did this a lot with my bard as well solo charming.
This is a bit off OPs question but about 6 years ago I had a unique xp situation. It was a full group on my enc in FV. It was 2 necros, 2 Druids, and 2 enchanters w/charmed Pets. We were set up on the flat area of east wall in front of the drolvarg temple entrance. Had both Druids chain pulling snared mobs to camp. And the rest of us with 4 pets were keeping them feared and obliterating everything that moved. We had 2-3 mobs in the camp at all times, and it was the only time I’ve ever preferred being in a full group. Some of the most fun I’ve ever had. | ||
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#3
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Is this just for priests or any class?
On my shaman it was fun using the cazic neck (fear undead.) It was awesome from low 40s to 53 or so on spectres and spectral keepers in TT. Spectres in feerott would tend to keep turning inside the caves, and they move slow so fear isn't a big deal. The keepers are low hp but nuke, but they use long casting wizard nukes so 2.0 second fear (spamable) is no problem interrupting. They also don't social aggro, and you can pull them into where ganak is for easier pathing. This would have been really fun with other toys like jbb and blight hammer, but I was poor. Fear also interrupts even if the enemy is rooted. Pretty useful if you're doing vkr and want to prevent slow on party members. | ||
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#4
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#5
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I didn’t read the whole thread so hopefully this isn’t a repeat. On the launch of Blue my friend and I both decided to play Shaman. It was a bit awkward of a duo at times since we didn’t cover each others weaknesses.
From level 34-42 or so we decided to do Hill Giants in Rathe Mtns. They dealt too much damage to slow tank them as we would be healing too much. And root rotting was annoying with root breaks. We came up with a method to balance our aggro by using flash of light. One would pull with disease DoT and the second shaman would hit it with poison DoT. We send both pets in with taint off. We would be spaced really far apart. One person would sit and get aggro, the second person would stand. When the hill giant got close to the sitting person, they would stand and the opposite shaman would sit. The hill giant would ping pong back and forth between us while alternating who was sitting. In order to maintain aggro we would have to use flash of light to build aggro. It was honestly a blast. | ||
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#6
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#7
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#8
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If splitting a room full of healers and you don’t have mez/calm you can pull a really weak mob get it low and watch them burn all their mana healing the scrub through the wall then kill them. Great way for a melee to split a room with annoying shamans who slow and heal
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#9
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#10
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I used a few less obvious kite methods with my wizard that were kinda fun, though still pretty simple. Both require a good clicky robe nuke.
1. Snare a mob, run to a corner, click robe, kite the mob while the cast timer moves, get back to the corner right as the nuke goes off, immediately re-cast and kite, etc. It took me a long time to realize you just need to start and end your cast in the same location to prevent an interruption, but it's a pretty neat trick when you get the hang of it. Having to re-root every couple casts is annoying! 2. This one requires a bio orb in addition to a clicky robe. Just snare a mob, blind it with the orb, robe nuke while mob runs around aimlessly, re-blind and re-nuke until it's dead. Works really well as a ghetto fear in open areas. Like I said, both are pretty simple, but wizards are super straight forward and don't have a ton of tools, so I did the best I could!
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Green Server
Hendrik - 21 Human Druid Blue Server Aegnor Eldruin - 60 High Elf Wizard <Dial a Port> Vizeryn_D'Raethe - 60 Erudite Paladin Formerly of <Azure Guard> | ||
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