Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #11  
Old 08-13-2024, 03:33 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,617
Default

Quote:
Originally Posted by Dildy [You must be logged in to view images. Log in or Register.]
I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline.

2003-01-09 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks http://lucy.allakhazam.com/spellhist...45&source=Live
Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Fixed, pending update.
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.

Even more importantly, look at the numerous posts about the success rate of Lull spells from the era, including this very specific post - https://web.archive.org/web/20010823...pell.asp?Id=65

"As a 34 enchanter with 170+ Charisma I recently tried to Calm some frogloks in upper guk.
These were low blues and greens around 10 or more levels below me but 10-15% of the time I'd cast Calm
they'd resist and go aggro on me and pull the whole room. After many attempts and a number of deaths
I came to the final conclusion that casting Calm is a pretty good way of rolling for a death sentence.

Better to Mez, root, charm etc. The Lull series fails a good portion of the time and about 1 in 6 to 1 in 8 it causes them to go aggro.
Druid and Ranger Harmony works Awesome, and is always the preferred method of aggro reduction.

It's very disappointed that enchanters don't get harmony but are stuck with this dreadful clerical line of aggro reduction."

Lull spells on P99 are absolutely not classic.
__________________
Reply With Quote
  #12  
Old 08-14-2024, 04:48 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,561
Default

Pacify has an empty duration in the in-era spdats. It's quite odd. Lull does not.

In fact, from the castersrealm link above, 2nd page comment:

Quote:
DOES THIS SPELL WORK?, By Bubba the enchanter (1/28/2001)

I have Tried this spell Numerous times on Dwarves in BB, (the two near the Dock) and have had 0, zip, nill, Nada luck with it. I have Casted it on myself (resisted 9/10 times and it seems to last about 2 sec) So I ask, Does this spell work?
Was Pacify simply broken in-era with a zero duration?
Attached Images
File Type: jpg spdat.jpg (21.2 KB, 7 views)
Last edited by Dolalin; 08-14-2024 at 04:50 AM..
Reply With Quote
  #13  
Old 08-14-2024, 05:23 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,561
Default

I've found evidence that 7mins is not the correct duration. It was an out-of-era break that persisted for awhile (months) but was eventually fixed:

Quote:
From 7093287746748478679
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: fb739,6d4783b7c5c031d6
X-Google-Attributes: gidfb739,public
X-Google-ArrivalTime: 2003-12-22 14:05:16 PST
Path: archiver1.google.com!news2.google.com!fu-berlin.de!logbridge.uoregon.edu!tethys.csu.net!pln-w!spln!dex!extra.newsguy.com!newsp.newsguy.com!ene ws4
From: "Richard Lawson" <nouma@msn.com>
Newsgroups: alt.games.everquest
Subject: Re: Nerf to Pacify
Date: Mon, 22 Dec 2003 13:36:38 -0800
Organization: http://extra.newsguy.com
Lines: 34
Message-ID: <bs7ofs01dkl@enews4.newsguy.com>
References: <vuehkr9911jf8a@corp.supernews.com>
NNTP-Posting-Host: p-251.newsdawg.com
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1158
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
Xref: archiver1.google.com alt.games.everquest:12933

"Robin Russell" wrote:
> Does anyone have and real info on the nerf to pacify.
> Was it intentional? What are the new limitations? etc..

Pacify wasn't nerfed. It was broken - broken for months. It started as a
spell of 42-second duration, then somehow had its duration increased to five
minutes. Finally, SOE got around to fixing that, and now it's back down to
its original, intended 42-second duration.

It's had practically no effect on me, because I never assumed the duration
would ever be longer than 42 seconds. I never took advantage of the
unintended extended duration because I didn't want to become dependent on
it. And I knew it would eventually be fixed. I'm surprised it took them as
long as it did to fix it.

During all my play sessions that I was using Pacification, I always recast
it every half-minute. I was never sure if the bug was fixed because I never
tried testing it - I always relied on its intended duration.

It's really too bad SOE took as long as they did to fix the Lull line, as
many people did, in fact, become dependent upon it. I wish they'd fix
things faster; I missed Poofy the cleric pet for a long time.

Anyway, to make a long story short (too late!), Pacify wasn't nerfed. It
was just fixed to only run as long as the spell description listed.

-Richard
https://dbsanfte.github.io/eq-archiv...msg-229357.txt

I am not sure if Pacify was totally broken in-era or there is some other weirdness going on with the spdat, I am not an expert in spdats [You must be logged in to view images. Log in or Register.] But based on the above, the duration change should be reverted back to 7 ticks until we determine anything else.
Reply With Quote
  #14  
Old 08-14-2024, 06:35 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,617
Default

Interesting thing about that quote - it's more evidence of the entire Lull mechanic being highly unreliable during classic: "It's really too bad SOE took as long as they did to fix the Lull line". There are mountains of posts out there talking about how bad Lulls were. Posts from post-Classic era also specifically talk about Lull spells being improved (see link below).

As for the duration, Casters Realm spell lists were taken by scraping server data, and Geoffrey Zatkin (EQ's spell designer) confirmed they were accurate. Every other spell on Casters Realm is listed accurately. If it says Pacify was a 2 min duration in era, that's very likely correct. Also, the person who built Casters Realm was an Enchanter. The duration of Pacify is still listed as 2 minutes in 2002 and then changed to 42 seconds as of May 2003 - https://web.archive.org/web/20030508...ell.asp?Id=115

So there's a clear timeline: Lull spells were much less powerful before Luclin era, but Pacify had a 2 minute duration when it worked. Sometime during 2002, Lull spells were improved. Then during the first half of 2003, Pacify's duration was changed to 42 seconds (presumably because it was considered overpowered now that the Lull line was buffed). Then at some point later in 2003 the spell was bugged to have the 7 minute duration, and got changed back to 42 seconds.
__________________
Reply With Quote
  #15  
Old 08-15-2024, 03:02 AM
Wakanda Wakanda is offline
Aviak


Join Date: Feb 2024
Posts: 91
Default

I know pacify is pretty op because I pack stuff with my cleric and then log on my shaman to safely pull it several minutes later ��
Reply With Quote
  #16  
Old 08-15-2024, 09:56 AM
zelld52 zelld52 is offline
Fire Giant


Join Date: Jul 2021
Posts: 735
Default

Pacify had a very short duration during Gates of Discord - i played enchanter then and it only lasted 2 minutes
Reply With Quote
  #17  
Old 08-15-2024, 03:33 PM
Wakanda Wakanda is offline
Aviak


Join Date: Feb 2024
Posts: 91
Default

Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I know pacify is pretty op because I paci stuff with my cleric and then log on my shaman to safely pull it several minutes later ��
Reply With Quote
  #18  
Old 10-24-2024, 01:06 AM
bivouac bivouac is offline
Orc


Join Date: Apr 2015
Posts: 46
Default

I was surprised to see this change to 2 minutes go live without the usual "fixed, pending update". The Caster's Realm evidence seemed pretty dodgy to me when I read the thread a few months back. Here I'll present some counter evidence to hopefully show 7 minutes was the correct max duration in era.

Dolalin's spdat archive, especially the Historical spreadsheet, is my main source for these screenshots. The eqemu buff duration formula page is also helpful to find the correct calculation for a particular formula.

Here's the history of Pacify for the trilogy era. Only a Resist Adj change was made some time before Kunark. The duration and its formula weren't touched.
[You must be logged in to view images. Log in or Register.]

Looking at the eqemu docs, Pacify is duration formula 8, which we see is "Lowest of (Level + 10) or Duration" in ticks. A zero in duration is ignored and only limits duration by the player's level. Therefore, Pacify should range from 49 ticks at lvl 39 to 70 ticks at lvl 60.

Calm, on the other hand, has Duration 30, limiting it to 3 minutes for anyone above lvl 19:
[You must be logged in to view images. Log in or Register.]

Here are the other spells with the same duration/formula combo as Pacify for comparison:
[You must be logged in to view images. Log in or Register.]

To refute the Caster's Realm duration from Zuranthium's earlier post, let's compare the max durations they have listed on some of the other spells using the same formula:
Feral Spirit: Instant
Savage Spirit: 15 minutes
Aegis of Ro: Instant
Cadeau of Flame: 6 minutes
Bedlam: 8 minutes
Cripple: 20 minutes

All of these are up to 7 minute buffs/debuffs in the spdats and on p99. I'd argue the Caster's Realm guys didn't know the calculation for this type of spell duration or posted some unverified community info. I admit there's a spdat blind spot from Aug '01 to Mar '02, where the Lucy spell history picks up, but it really doesn't look like they touched the max duration until Jan '03.
Reply With Quote
  #19  
Old 10-24-2024, 04:04 AM
spoil spoil is offline
Sarnak


Join Date: Feb 2021
Posts: 457
Default

Nice work bivouac. [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #20  
Old 10-24-2024, 01:40 PM
funry funry is offline
Scrawny Gnoll


Join Date: Aug 2020
Posts: 26
Default

Kind of strange to make such a negative QoL change based on some unconfirmed single reference.

REEEEEEE

Change it back please and thanks.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.