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#11
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![]() Quote:
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Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes. Even more importantly, look at the numerous posts about the success rate of Lull spells from the era, including this very specific post - https://web.archive.org/web/20010823...pell.asp?Id=65 "As a 34 enchanter with 170+ Charisma I recently tried to Calm some frogloks in upper guk. These were low blues and greens around 10 or more levels below me but 10-15% of the time I'd cast Calm they'd resist and go aggro on me and pull the whole room. After many attempts and a number of deaths I came to the final conclusion that casting Calm is a pretty good way of rolling for a death sentence. Better to Mez, root, charm etc. The Lull series fails a good portion of the time and about 1 in 6 to 1 in 8 it causes them to go aggro. Druid and Ranger Harmony works Awesome, and is always the preferred method of aggro reduction. It's very disappointed that enchanters don't get harmony but are stuck with this dreadful clerical line of aggro reduction." Lull spells on P99 are absolutely not classic.
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#12
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![]() Pacify has an empty duration in the in-era spdats. It's quite odd. Lull does not.
In fact, from the castersrealm link above, 2nd page comment: Quote:
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Last edited by Dolalin; 08-14-2024 at 04:50 AM..
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#13
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![]() I've found evidence that 7mins is not the correct duration. It was an out-of-era break that persisted for awhile (months) but was eventually fixed:
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I am not sure if Pacify was totally broken in-era or there is some other weirdness going on with the spdat, I am not an expert in spdats [You must be logged in to view images. Log in or Register.] But based on the above, the duration change should be reverted back to 7 ticks until we determine anything else. | |||
#14
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![]() Interesting thing about that quote - it's more evidence of the entire Lull mechanic being highly unreliable during classic: "It's really too bad SOE took as long as they did to fix the Lull line". There are mountains of posts out there talking about how bad Lulls were. Posts from post-Classic era also specifically talk about Lull spells being improved (see link below).
As for the duration, Casters Realm spell lists were taken by scraping server data, and Geoffrey Zatkin (EQ's spell designer) confirmed they were accurate. Every other spell on Casters Realm is listed accurately. If it says Pacify was a 2 min duration in era, that's very likely correct. Also, the person who built Casters Realm was an Enchanter. The duration of Pacify is still listed as 2 minutes in 2002 and then changed to 42 seconds as of May 2003 - https://web.archive.org/web/20030508...ell.asp?Id=115 So there's a clear timeline: Lull spells were much less powerful before Luclin era, but Pacify had a 2 minute duration when it worked. Sometime during 2002, Lull spells were improved. Then during the first half of 2003, Pacify's duration was changed to 42 seconds (presumably because it was considered overpowered now that the Lull line was buffed). Then at some point later in 2003 the spell was bugged to have the 7 minute duration, and got changed back to 42 seconds.
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#15
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![]() I know pacify is pretty op because I pack stuff with my cleric and then log on my shaman to safely pull it several minutes later
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#16
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![]() Pacify had a very short duration during Gates of Discord - i played enchanter then and it only lasted 2 minutes
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#18
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![]() I was surprised to see this change to 2 minutes go live without the usual "fixed, pending update". The Caster's Realm evidence seemed pretty dodgy to me when I read the thread a few months back. Here I'll present some counter evidence to hopefully show 7 minutes was the correct max duration in era.
Dolalin's spdat archive, especially the Historical spreadsheet, is my main source for these screenshots. The eqemu buff duration formula page is also helpful to find the correct calculation for a particular formula. Here's the history of Pacify for the trilogy era. Only a Resist Adj change was made some time before Kunark. The duration and its formula weren't touched. [You must be logged in to view images. Log in or Register.] Looking at the eqemu docs, Pacify is duration formula 8, which we see is "Lowest of (Level + 10) or Duration" in ticks. A zero in duration is ignored and only limits duration by the player's level. Therefore, Pacify should range from 49 ticks at lvl 39 to 70 ticks at lvl 60. Calm, on the other hand, has Duration 30, limiting it to 3 minutes for anyone above lvl 19: [You must be logged in to view images. Log in or Register.] Here are the other spells with the same duration/formula combo as Pacify for comparison: [You must be logged in to view images. Log in or Register.] To refute the Caster's Realm duration from Zuranthium's earlier post, let's compare the max durations they have listed on some of the other spells using the same formula: Feral Spirit: Instant Savage Spirit: 15 minutes Aegis of Ro: Instant Cadeau of Flame: 6 minutes Bedlam: 8 minutes Cripple: 20 minutes All of these are up to 7 minute buffs/debuffs in the spdats and on p99. I'd argue the Caster's Realm guys didn't know the calculation for this type of spell duration or posted some unverified community info. I admit there's a spdat blind spot from Aug '01 to Mar '02, where the Lucy spell history picks up, but it really doesn't look like they touched the max duration until Jan '03. | ||
#20
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![]() Kind of strange to make such a negative QoL change based on some unconfirmed single reference.
REEEEEEE Change it back please and thanks. | ||
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