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#1
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I did Jimjam as a warrior tank in only self found gear up to 60. It was fine. The chunk of the levels were in kunark era where monks still had access to many of their better weapons but warriors didn't. Indeed at this stage rogues would often wield their epic before 46.
Dps generally has the tools to dump excess aggro, or at least help the tank in ensuring they are focus of the mob's attention (root and tippy toe tank). That said, gearing was not super easy and required a lot of research to find weapons which were even passable. (Iksar berserker club, scimitar of ykesha and trochillic's skean I remember being important loots). Times are different now; there are a plethora of cheap warrior items available and haste is much cheaper to acquire. Especially if, unlike me, you are willing to use the player market to source equipment.East Commonlands. A new player can acquire decent plat by level 5 if they focus their XPing on decayed skeletons. They drop cloth armour, probably the worst armour in the game but enough to tide you over for the first few levels. More importantly they drop a lot of loot worth a few gold, and even cracked staves worth over 1pp. On top of this they drop bone chips; a stackable and highly desired spell and quest component. Each stack of 20 is worth somewhere between 5-20pp (depending on buyer). For the time being just use a rusty two handed weapon dropped by a skeleton. Possibly upgrade it to tarnished in a forge using sharpening stones. This will one hit kill those skellies! My suggestion to an aspiring warrior is to use these loots and bone chips to fund your first weapon. A fist of Zek, Jarsath trident, sword of skyfire or green jade broad sword (listed in order of desirability) can all be negotiated down to 40pp (a realistic amount to accrue by the time the skeletons stop giving XP). You might even be able to get a good deal on a venomous axe of the velium brood. Basically a cheap one handed weapon with a 1:2ish ratio. Take the rest of your bone chips to turn in for XP at kaladim or bank them for your next purchase. Your weapon is good enough to keep aggro for now, if it isn't then you are probably grouped with a think that might tank better than you anyway. Save your plat as you level, wear armour you find (raw hide, rhino hide, mesh; all of these are fine to start with. As will be ringmail and bronze armour as you level further). There are a couple of 'bang for buck' upgrades to save for. Platinum/velium Fire wedding rings will boost your Max hp significantly at low level (helping you survive emergencies). Even more important than these is haste which will improve your white damage, and hence threat generation. After you've got these, and your offhand weapon, you are then free to spend on other upgrades. Banded armour is a good start of you failed to find any bronze armour in the field. TLDR: farm decaying skeletons for XP and gold/bone chips. Buy 1:2 ish dmg:delay weapon. Find XP/play elsewhere. buy haste, buy hp rings as you can afford them. Buy banded if needed. This will take you to 46. From here you can guild up and gear up on hate/growth plane armour rots and Kael arena/plate house groups or crystal chitin from velkator's labyrinth XPing. These will last you to 60 and carry you to Kael or skyshrine quest armour and in turn end game armour. You don't need a cloak of flames, fungus tunic and swiftblade of Zek / blade of carnage to level a warrior (though it would help). | ||
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#2
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100% agree with the above about not needing to be a twink to be a Warrior. This requirement of Warrior requiring proc weapons to hold aggro is far more about other people (read: groupmates) being lazy than the Warrior actually needing these tools.
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Last edited by port9001; 06-24-2019 at 04:41 PM..
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#3
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We can debate whether or not it's fun to play an undergeared warrior for a veteran player, but for someone new to EQ it's just not the way to hook this poor bastard in for the next few years. You gotta push the easy stuff first man. | |||
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#4
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There's a whole guild of people on this server who play untwinked on purpose and have a lot of fun doing it. Fun, it turns out, is a very individual thing. | |||
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#5
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It's like taking someone who has never played Dark Souls before and telling them "hey man, it's a lot of fun to run this game backwards, using only the weapon you start with, and trying to never get hit." It is fun, but it's going to blow as your first experience. Let a guy get used to the new game first. | |||
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#6
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You continually try to state a subjective opinion as fact, and on top of that, you are stating it as an open and blanketed opinion held by many unnamed people. You are only in a position to state your own subjective opinion. | |||
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#7
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In the end I got to the mid 20s and decided enough was enough. I rerolled to a halfling warrior using only equipment I had looted or quested to get to 60. I took great enjoyment travelling Norrath, visiting out of the way zones to fun items that were meaningful to me. Obviously this is my own story, but to suggest playing through the game in an unintended way (twinked melee) is the proper route for all players is obviously not always right. Indeed playing through the game 'properly' first really helps you appreciate how much twinkling helps. Even if it diminishes the struggle, the overcoming of which is the source of enjoyment from the game. Maybe I'm just a masochist. | |||
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#8
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Don't listen to detractors - you can tank all non-raid content as a Knight. In a standard 6 person group a SHD or PAL is an acceptable tank and can often hold aggro better than a WAR. I think SHD regen mana enough to be able to cast Disease Cloud even when they're running on fumes. Unless you want to be the Main Assist for Raid level bosses a WAR is going to be a big investment in time and money. If that's your choice, god speed you sir. Find me in game and I'll hook you up with some banded armor to get you started. | |||
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#9
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#10
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Or you can just group with a class that can snap and hold aggro without the need for a proc weapon. War's have raid tanking, Knights have all other aspects of the game. | |||
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