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Old 05-12-2019, 11:03 AM
Trelaboon Trelaboon is offline
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Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
That is a hard camp to break. Is it even possible to break solo at 51?
Absolutely, I started doing it at 49 on my Necro. All you have to do is send pet in to aggro and then spam /pet back. There should be 3 that pull at a time (not all 10 come) and then you just root or snare one and flop. The others walk back to their spot and you stand up and kill. You go through a few pets just getting them split, but once it’s split up you can hold t easily. It gets even easier at 51 with splurt.
  #2  
Old 05-09-2019, 11:50 AM
renegadeofunk renegadeofunk is offline
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Cool, thanks for the ideas all!
  #3  
Old 05-09-2019, 02:02 PM
krilla krilla is offline
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Nobles were a really good camp at that level.
  #4  
Old 05-09-2019, 02:04 PM
NegaStoat NegaStoat is offline
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On old classic retail I solo'd the entrance hallway golems / elementals as a magician to 51 I think, which was great due to a specialized nuke that landed every time and the fact that all of the mobs single pulled short of the drop off point beyond the hall. Posts from 2000 on Allakhazam will back this up starting from Doraedin's on down on the last page of post comments.

http://everquest.allakhazam.com/db/z...9&p=5#comments

On P1999 they're improperly spawned too close to each other so you get a fat mess unless you Lull / Mez them. Not classic. In theory a lower 50's necro could break the spawns solo by cheating with some wooly spider nets for instant roots. I'm having a hard time thinking of any other way to pull it off.
  #5  
Old 05-10-2019, 09:00 AM
Freakish Freakish is offline
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Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
On old classic retail I solo'd the entrance hallway golems / elementals as a magician to 51 I think, which was great due to a specialized nuke that landed every time and the fact that all of the mobs single pulled short of the drop off point beyond the hall. Posts from 2000 on Allakhazam will back this up starting from Doraedin's on down on the last page of post comments.

http://everquest.allakhazam.com/db/z...9&p=5#comments

On P1999 they're improperly spawned too close to each other so you get a fat mess unless you Lull / Mez them. Not classic. In theory a lower 50's necro could break the spawns solo by cheating with some wooly spider nets for instant roots. I'm having a hard time thinking of any other way to pull it off.
You don't need to blow root net charges if it's just a double pull. Pull by rooting one, FD once the other is close. The rooted one instant blurs because it's on spawn and the other will beeline for you once you stand up. Does not work if you're trying to pull roamers. Only on static spawns.
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  #6  
Old 05-10-2019, 11:15 AM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
You don't need to blow root net charges if it's just a double pull. Pull by rooting one, FD once the other is close. The rooted one instant blurs because it's on spawn and the other will beeline for you once you stand up. Does not work if you're trying to pull roamers. Only on static spawns.
I seem to recollect trying to pull the first one to the left and all 6 golems aggroed.
  #7  
Old 05-10-2019, 11:40 AM
DMN DMN is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
I seem to recollect trying to pull the first one to the left and all 6 golems aggroed.
If the fear pathing is favorable you could use fear and immediately FD(ideally with a clicky to reset global cooldown) to try to split some of them. Obviously the 10% or whatever fail chance would really suck if you rolled snake eyes.
  #8  
Old 05-10-2019, 08:34 AM
LazyHydras LazyHydras is offline
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any undead area. I haven't tried it, but, perhaps the spectral keeper/legionnaires near the Seb entrance?
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  #9  
Old 05-10-2019, 08:39 AM
elwing elwing is offline
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Quote:
Originally Posted by LazyHydras [You must be logged in to view images. Log in or Register.]
any undead area. I haven't tried it, but, perhaps the spectral keeper/legionnaires near the Seb entrance?
Too low level and lots of melee, ruins near EJ zline are safe, higher level and most are wizards, which is nice if you fear kite...
  #10  
Old 05-10-2019, 09:44 AM
DinoTriz2 DinoTriz2 is offline
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Since you're in the area, kill guards in Kelethin.

Almost no competition, about 12p per kill, and you can easily bank there.
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