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Old 05-08-2019, 03:25 PM
7thGate 7thGate is offline
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Depends on the Rogue and how well prepared they are. If I know I might need to tank, I bring slow poison. Downside is that it requires 10 seconds between mobs, upside is that it is a huge aggro opener+slow+root that trivializes taking initial aggro.

Also, Rogues have the same defensive skills as warriors, and get extra bonuses from high AGI no one else gets (EDIT: actually, I think monks also get this, and more of it). We just have relatively low HP and worse AC returns over the soft cap, plus a disincentive to gear for AC since it is so rarely our job to tank things. We can do ok though.
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  #2  
Old 05-08-2019, 09:44 AM
Troxx Troxx is offline
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The server doesn’t lack either class.

If it were me I’d focus my efforts in terms of chasing gear on the monk, and here’s why:

I might be atrociously wrong on this assumption (correct me if I’m wrong) but rogues are surprisingly not gear dependent. If you have your epic and a high quality offhand you’re going to operate at 95-99% capacity. Good weapons and haste are all that is required. Bonus points for worn attack items (rare/expensive) and **enough** hp/resists to survive any aoes or accidental aggro. In a raid situation you’re going to have at a minimum an extra 1700-1800 hp over your base unbuffed stats so “good enough” isn’t a very high bar for most content in this game.

Monk, on the other hand, benefits hugely from gear. Ac/resists/hp are clutch for pulling/tanking and raw hp also increases the potency of skills like mend. A well geared monk brings tons of extra to the table compared to a monk with crap gear but the same weapons/haste. I’m not sure that the same can be said for a well geared rogue vs a rogue with crap gear but the same weapons/haste.

Rogues are the kings of dps currently. Monks are pretty solid for now but stand to dramatically shift around the balance with the final patch. 55+ get new/improved damage tables (better than any melee tables currently) with a final best in game base damage tables at 60. 60 also sees primary hand triple attack. Flying kick gets improved including a much higher minimum kick value. 2h dmg bonus revamp makes items like TStaff and IFS powerhouse weapons. The raid 2hand weapons for monk stand to be incredibly strong, possibly better than BiS endgame raid 1handers (new tables + triple attack + dmg bonus increase). From dmg bonus alone you can conservatively estimate >10% gain from dmg bonus alone (possibly more) plus another 5% from triple attack if using 2hander. I’m not sure how much better the 55/60 dmg tables will be over the current ones.

However good and OP monks are currently (quite tanky + pulling + fd + solid dps) ... they will get even better. I’m very interested to see just how good the dps output will be and to what degree they threaten rogue level dps.

I love playing my monk but the last patch is neato enough I have the monk parked/paused at 59. I want to experience plowing through 60 with an improved TStaff. Whenever I hit 60 on a character I find that I generally end up playing them less.
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  #3  
Old 05-08-2019, 09:47 AM
Muggens Muggens is offline
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Monks should never get the triple attack here
  #4  
Old 05-08-2019, 04:36 PM
Expediency Expediency is offline
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Rogue can take some hits early in the game but once you get higher up (certainly 50+) rogues are very poor tanks and a ranger is better. Even if they take equal damage, rogues lose utility when tanking because they cant backstab and rangers have ways of getting mob aggro that rogues do not.

Rogues are underrated pullers on p99. Thats a better second role than tanking imo
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Old 05-08-2019, 06:22 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Even if they take equal damage, rogues lose utility when tanking because they cant backstab and rangers have ways of getting mob aggro that rogues do not.
Rogues don’t take equal damage, they take less. Look up the skill differences defense/riposte/parry/dodge. Rangers cap low. Rogues cap high. Same returns on stamina, same base armor archetype.

Don’t get me wrong, rangers make unequivocally better functional tanks. They have aggro spells. Rogues give up backstab (huge loss), rangers give up next to nothing. But when it comes to raw damage intake when being hit ... rogues are stout and only suffer from not wearing plate and having the same low hp tables as bards/rangers. If threat weren’t an issue, they would outperform rangers.

Rangers are, from a strictly damage intake perspective, the paper tanks of EQ. Literally every other melee class will take less damage if gear levels are identical. Rogue, bard, monk, warrior, sk, pal ... all will take less damage once the hits come rolling in. Being the “paper tank” doesn’t mean they can’t do the job. They can and they actually do well thanks to the snap aggro (they are 1 of 4 melee/hybrids that do this). Warriors do fine on aggro but lack the “on demand” part of it.

TLDR:

-Rogues aren’t tanks. They take hits surprisingly well and this is often overlooked, but having them do so over literally anyone else who CAN do it is a waste. Better to let the shaman tank and let the rogue pew pew.
-Rangers take more damage than any other melee. They have great aggro and are more than “good enough” to get the job done (eq ain’t hard). They are not a bad choice to tank if needed.
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  #6  
Old 05-08-2019, 10:30 PM
Dezik Dezik is offline
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Cool thanks all for the responses. Decided to roll with the monk as the versatility I think will make it more rewarding. Any have any recommendations on where to hunt and what gear to look for? This monk currently has some random gear but aside from epic, fungi and fbss nothing to write home about.
  #7  
Old 05-09-2019, 08:21 AM
kjs86z kjs86z is offline
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play both!

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  #8  
Old 05-09-2019, 08:40 AM
jolanar jolanar is offline
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The question is do you want to pull and sometimes tank, because you will be asked to do both as a monk.

If you want a chill experience play a rogue.
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