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#1
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I was reading a guide on XP, actually, and it's very interesting. IIRC it is verified by previous GMs as well.
I believe the way the XP system works in EQ is that mobs yield a flat amount of XP, depending on their level. All level 30 mobs yield the exact amount of experience, server wide. The only variables are the ZEM for the zone, multiplying that flat XP amount by a small positive percent per kill, or mobs conning green (and still giving XP) which cut the flat XP value you'd receive in half. Also, there is a cap to the max XP you can receive per kill even if you kill a mob 20 levels higher than you. I'm not sure on the exact math, but maybe no matter how much higher lvl it is, it always yields the flat XP of a mob 4-5 levels higher than you. | ||
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Last edited by abyssalstalker; 03-20-2019 at 09:21 AM..
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#2
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The max you can get is 10% xp on a single xp gain.
I was also wondering about the coding involved but ZEM is like the highest of coding secrets on P99. | ||
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#3
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Quote:
ZEMs are almost completely unique in this project. For virtually every other decision ever made for P99, classic mechanics trumps classic experience. No one remembers OT hammers, midnight mallets, epic MQs, etc. being anything at all like they are here on P99, but despite being deeply unclassic as far as everyone's memory/experience, the devs keep them working that way because P99 is all about re-creating EQ's mechanics, just like they were on live ... ... EXCEPT for ZEMs. It's so odd how anomalous that one decision is.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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Quote:
__________________
P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | |||
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#5
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As an aside, if anyone (or more like several anyones) wanted to work with me to do the (painful) research necessary to establish what the actual ZEMs are, I'd love to contribute to such a project. It's just that with all my wiki projects (and, you know, real life) I don't have time to do much more than farm for an hour and submit my data points.
The project would really need someone who's motivated and organized to lead it, and likely several other data contributors though. Of course, as soon as we start figuring out the ZEMs the staff might change them in response, but hey at least if that happens we will have succeeded at rotating ZEMs, which is a victory in itself.
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#6
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ZEMs are mostly irrelevant when determining XP/Hour though. The real project would be to rank zones by xp/hour, but that's already effectively been done by the playerbase because that mirrors the Unrest > Mistmoore > CoM etc popular zone paths.
Also, IMO the ZEMs are poorly implemented here. Zones like Dalnir/Nurga/Droga with mobs that are significantly more difficult should have a much higher ZEM than they currently do. The whole point should be to balance out the difficult zones with a worthwhile risk/reward. | ||
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Last edited by jolanar; 03-20-2019 at 04:30 PM..
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#7
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Quote:
Kerra isle is a prime example. A zone that’s probably 80% closer to a portal than unrest is, with a metric shit ton of mobs and requires a lowbie to know their ass from a hole in the ground. Shame it’s empty. | |||
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#8
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Think you all over thinking this.
Would be pain to set up "areas within a chunk " to having different xp rates. 1) How do you calculate the entire zone xp vs one area ? 2) How do you check to see if mob is the correct area to give the correct zem ? 3) It just easier to set a whole chunk to one zem I rem how sony tended to just do what was the easiest fix for a problem. This makes sense whatever required the least amount of man hours is what they tended to do (from my personal view). Anyhow my 2 cents.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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Last edited by Buellen; 03-21-2019 at 01:21 PM..
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#9
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Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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