![]() |
|
#1
|
||||
|
![]() Quote:
https://wiki.project1999.com/Tserrina_Syl%60Tor | |||
|
#2
|
||||
|
![]() Quote:
Thanks for all the suggestions guys! | |||
|
#3
|
|||
|
![]() There are zones in the game at all level ranges with literally hundreds of mobs up 24/7. Go a bit off the beaten path.
__________________
Quote:
Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
|
#4
|
|||
|
![]() You should head over to CoM. Always groups going and you can charm the undead and have fun as a necro.
| ||
|
#5
|
|||
|
![]() I feel ya. It's not just limited to soloing, either. It affects group friendly characters. I think a big part is the fact that everyone is so comfortable and adept at playing EQ now vs back in 1999, to the point multi-camps are normalized which strains the available camp sites.
Just last night there were two players that were barely within the XP range for the area taking what, on an average day, would be 2 or 3 "recognized" camps worth of mobs for level relevant full groups. When it's prime time on a weekend, it makes for a real shit experience for this to happen since most everything is camped as it is. There were almost no level relevant mobs left for the group we just put together. When approached and asked nicely to pick a camp and let us take one of the camps, per Server Rules, they just laughed and effectively told me to get fucked. When I pointed out the server rules, they said they disagreed with the server rules and consider multi-camps classic and forcing them to limit to one camp is an "exploit" of the server rules. So, they are actively refusing to acknowledge or play by those rules. They further stated that I could go ahead and petition but there's no way a guide will be on before they're done, so good luck and I might as well just deal with it. The reality was pretty much exactly that. Fun times. | ||
|
#6
|
|||
|
![]() Next time, create a level 1 and check spots. Make an ogre, /ooc in feerrott. Make an iksar, and do that in kaesora and so on. Once you find a spot, bring your necro there.
Also at 40 there are tons of spots. Lguk dead side, live side. Sola gnomes, guards in almost every starting city and so on. | ||
|
#7
|
|||
|
![]() Save yourself some time and energy, and do some research first. Want to camp Spec's in Oasis? Do a /who all Oasis, see that level 45 in the zone? He is probably camping them. Send him a tell, ask if it's camped, if it is, as how long he will be there. I usually find out the camp is about to free up, giving me time to travel there and get handed the camp, usually with little to no waiting.
| ||
|
#8
|
||||
|
![]() Quote:
| |||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
|||
|
![]() I definitely second what Arctic mentioned above! Before wasting time/plat on a port, I always try and see who is in a particular hunting area. Guard killing is a great example of this-- if you see a random lvl 40-something or 50-something in a city and he/she is not a native race of that city (ie an Ogre in Oggok), there's a very good chance they are killing guards.
Though the level ranges will vary a bit, there are some zones that seemingly "always" have stuff to kill-- I'm thinking zones like Iceclad and/or the Dreadlands. These zones will inherently have a greater risk for adds (ie plentiful mobs!) but, as a necro, you have several "get out of jail" cards-- FD, Root/Gate, Screaming Terror, and/or Harmshield (while your pet buys you some time get away). That said, I can certainly feel your pain with the server population! Playing at weird hours (non-peak times) can help you to score a preferred camp. | ||
|
![]() |
|
|