Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-22-2019, 01:57 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,327
Default

Those new elemental graphics in your vids making me cringe bro, fix that asap
  #2  
Old 02-22-2019, 03:00 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,560
Default

enchanters....
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #3  
Old 02-22-2019, 04:01 PM
a_gnome_collector a_gnome_collector is offline
Orc


Join Date: Apr 2018
Posts: 39
Default

Aside from KC, I would say 55+ for any of those other zones. Depending on your class. Also, probably unlikely to solo effectively without having to go through a painstaking cr or tipping handsomely for a CR/rez at some point.

Also, ench with no cleric is pretty hard in general.
  #4  
Old 02-22-2019, 05:23 PM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,291
Default

Karnor's Castle - doesn't really qualify as a dungeon. You can Jboots and train out, not to mention most of the time it's overcamped.

Howling Stones West - solo probably 58+ unless you want to struggle for no reason. Duo 56+

Velks - depends on area. Spiders: like 45+... Upper spiders including loot camps: 55ish+ I suppose unless you want to struggle and get your named pops stolen when you die to a charm break. Upper dogs: I wanna say 55+ but might be higher. Definitely 60 for some nameds. Lower dogs: 58+ I guess. Really a level 60 place. Broodmother: 58+ or so. Castle: never tried solo. It's an annoying place because of the traps, mobs have absurd HP and there's not much loot to be had. I suppose pretty close to 60.

Howling Stones South - HS south has trash mobs of level up to and including 54. Many of them casters and/or summoners. At 56 it's gonna be really tough solo. The best level 60 encs routinely die (or cap out) there. Just takes a couple bad RNG rolls on resists in a row and voila.

Dragon Necropolis - it has plenty of traps, so I don't know if any encs really crawl this place solo. If it didn't have traps and had at least some decent soloable loot thrown in, I'm sure this place would get a lot more interest.

Chardok - you can do the zone in to zone out run solo at probably 54... the mobs aren't too high and there are usually no more than 2-3 to deal with at any given time. It's gets a lot worse deeper in. I'm sure there are Chardok pro encs who could chime in.

Seb - the zone in to zone out run can probably be farmed for exp at 54 ish. I think the golems at the zone out can go up to 52 (I think sometimes they summon), but still doable at 54. Other places in Seb will require higher level and at 60 there will still be a ton of places you can't really crawl solo without struggling - all / most of the lower areas to start with.
  #5  
Old 02-22-2019, 08:36 PM
Barlu Barlu is offline
Fire Giant


Join Date: Feb 2016
Posts: 758
Default

Most have already posted but I’ll chime in on places I spent a lot of time.

HS West - Doable at 57 solo but just take it slow and make sure you keep timers on the roamers when you break in. There are no “safe” spots like the North stairs. Corpse runs are a lot harder too since less people have the key especially if you die past the ledge or near named. Keep food/water/peridots/stalking probes in the bank. If you have the plat I’d suggest Essence Emeralds and Coffins too because I just found it easier to get a summon and Rez and move on. Almost always a necro in basement that can do it for you.

HS South - As others have stated 56 is going to be too rough. I went there at 59 and found it very challenging. Even at 60 it is tough. I’m sure you probably know this but you can cast calm on your pet while it’s charmed. Useful for when you know it’s dotted and you can break stun and blanket. If you get a level 50 pet cubby isn’t too bad to camp once it’s broken if you space them out. Only need to kill 3-4 mobs depending on where you get your pet.

Velks Frenzy - 55+ probably. Lower Frenzy is pretty easy just 3 mobs but if you got to upper you need quite a few calms to land.

Velks BM - I would not go down there prior to lvl 58 and even at 60 death is inevitable at times. Both names are 56 and enrage and it’s not uncommon for them to resist 2-3 slows in a row at 60. If charm breaks before you get them slowed it’s pretty hard to live without capping out. Bedlam helps tremendously to face tank the enrage at the end. Lowest level potential pet is 48 but the broodlings suck as pets and it’s like watching paint dry having them try to kill hunters.
  #6  
Old 02-22-2019, 11:46 PM
wagorf wagorf is offline
Fire Giant


Join Date: May 2017
Posts: 602
Default

bedlam is the key, like someone mentioned earlier

it makes a lot of the "more difficult" solo camp much easier to handle. i soloed A LOT in seb and velks, most of the time on namer camps. prior to getting bedlam and after is day and night difference. it's not even about skills anymore because no matter how skillful or experienced you are, you are going to get hit. and hp is the only thing chanters cannot afford to lose when soloing.
  #7  
Old 02-24-2019, 04:37 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by kingpinner [You must be logged in to view images. Log in or Register.]
Karnor's Castle - 52
Howling Stones West - 56
Velks - ??
Howling Stones South - 58
Dragon Necropolis - ??
Chardok - 58
Seb - 56+/-
Siren's Grotto - 60
Planes of Hate/Fear/Mischief - no/60/55-60
Your signature is giving me deja vu.

I put in the levels I'd guess it'd be generally tolerable to do. Some zones vary... like seb you can do some areas at 50 but some you can't crawl through at 60 really. POM isnt really a crawl ever cause you aren't kos hardly anywhere so moving around is trivial. SG is very touchy even at 60 if you're kos.
Last edited by Tecmos Deception; 02-24-2019 at 04:44 PM..
  #8  
Old 02-24-2019, 08:27 PM
Seiter02 Seiter02 is offline
Fire Giant

Seiter02's Avatar

Join Date: May 2015
Posts: 597
Default

Agree with Baylan and Tecmos. The only things I would add before you embark on this journey:

1. These is no shame in asking others for tips/tricks, p99 is eternal. In three years Tecmos' videos on HS will still be 100% relevant. Before you start a new adventure, find out what other solo enchanters tend to live there and ask them for advice. This will often times save you countless hours of frustration. Then, in time, as you learn and master the place, you can adapt it to your playstyle and objectives.

2. Make friends with Clerics. Not only is the ENC/CLE duo completely busted beyond belief, you will die a lot doing many of these places. A couple bad calms in HS:S can lead to hours of recovery and pain. If you truly do attempt to master all of these zones you will die many, many times. You want to make sure you get a res more often than not or 60 will take a long, long time.
  #9  
Old 02-24-2019, 08:49 PM
Meiva Meiva is offline
Sarnak


Join Date: Jan 2013
Posts: 392
Default

Enchanter solo is interesting, but the capabilities of Enc + Clr duo is far more interesting. Duo Ragefire!? Idk... probably not, but the combo is perfect.
  #10  
Old 02-25-2019, 08:58 AM
TomisFeline TomisFeline is offline
Kobold


Join Date: Jun 2016
Posts: 104
Default

for velks, get 60
you don't need it for spiders/upper+lower dogs, but you do need it to get into the castle. specifically, you need those 59/60 spells and the high chance of landing your calms. then you can solo the funky named mobs around and in the castle (like the Gargs). that is shit most people on this server have never seen, and pretty cool. plus, you could show the server how to drag those Gargs to the ice wall, kill them there, then other toons can loot the Gargs for the sweet no drops through the wall (use dictate to drag them out of their spawn to the ice wall.)

that's some next level velks enchanter fun times

anyone interested in making a vid of this?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.