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#1
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![]() Nexus and its porting system, and the new character models except for Barbarians and Iksar.
I love Beastlords though and consider that one of the greatest class ideas. Maybe just not at the expansion outset the way the pets worked before fixed to be like mages and necros. I think Paldulal Caverns and the bazaar are cool. I'm indifferent to Vah Shir. | ||
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#2
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![]() I hated the zone design, was meh about the model updates, but I loved BSTs.
Had fond memories of the early BST days... the warder was an Ability that you summoned and then Buffed to appropriate level. We figured out quick that you could get the Befriend Animal drop from LFay and use it to charm random animals, buff them insanely, and then leave/reenter a zone to watch the carnage the now massively overpowered pet would wreak on unsuspecting people. Oh, and I guess Pet Clericing... casting the buff spell on the pet would CH it in the beginning. Quote:
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#3
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![]() The character models.
They were what made me quit back when Luclin came out. | ||
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#4
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![]() I actually liked Luclin although I wasn't a fan of the "trogdolite alien atmosphere" as much as typical fantasy zones. And I couldn't stand EXP while mounted. Its just weird and takes away from playing the character with people sitting on their mounts doing damage. Teleports ruined it too and the world was just too big and turned into instances without the need to travel or connect locations.
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#5
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#6
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![]() I actually didn't play during SoL. Still, just say no to furries.
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#7
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![]() I actually like a lot of the Luclin content, what I didn't like is the game breaking mechanical changes. IE the Bazaar which made the economy impersonal, and POK books made the world so much smaller. I actually wish there was a version of EQ where the content from the new worlds is there, but these features are disabled.
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#8
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![]() Luclin hinted to the end of eq with its quality of life "improvements" beginning to emerge. Planes of Power sealed the deal tho.
Big cons of luclin: -took me out of a tolkein style fantasy land and into SPACE! (Wait, come again?) -introduced CATMAN! Uh from SPACE! (Is this still the same game?) -teleporting begins with spires (and one step closer to teleport books) -bazaar. While i agree convenient as hell, destroyed the player interaction bartering which was a big part of the game. -new models and animations were ALL terrible! Someone in this thread said they "weren't all bad" yes I'm sorry they were. Spell casting, sitting, standing, swinging weapons and even just running looked strange and clunky. -luclin ushered the start of making old content obsolete. Classic-velious had balance and luclin started to ruin that. An example is paludal caverns destroying any other previous leveling zone 1-24. Pros of luclin: -shared bank begins i think? -beastlords -ssra temple was kinda fun? -alternate advancement making classes like the Ranger finally complete.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
Last edited by Evia; 01-29-2019 at 06:57 AM..
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#9
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![]() Quote:
Bazaar made some interesting stuff beside the killing the whole immersive trading in EC, but yeah that could begone. They shouldn't have even added spires it just made wizards and droods a bit obsolete, that being said. Looking at some of the old zones and how popular the game was back at the time, I think they were trying to alleviate the crowded zones with more newer zones that can compete to stop the clutter but given how nice some of the zones were an how Brutal the other zones were in comparison was just very rough. I felt like the newest addition to content they pushed it made it a bit easier to maintain mana and other stuff as well with a whole new slew of twink gear and such. | |||
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#10
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![]() I notice many people listing the negative aspects of SoL being about the AA and past content being rendered obsolete. This was not true.
What I liked about SoL was the ability to explore and experience zones that were normally on lockdown for loot. Those "obsolete" zones people complain about were not left barren. On my original server the top guilds created the same bottleneck of content that many people see on P99. Their pattern was this, lock down every raid boss in the current expansion plus the top mobs in the previous expansion. SoL offered enough raid mobs though that the intermediate guilds were able to swipe a few kills. It was fun to finally raid Nagafen, Vox, PoH, PoF without having to poop sock. Quote:
Friendly reminder to everyone. Many of you were playing EQ on a machine using Win 95 or XP! When SoL released, the clutter you found in the popular zones died down enough for those of without gaming rigs to enjoy and explore with friends.
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | |||
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