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  #11  
Old 04-16-2010, 03:15 PM
JayDee JayDee is offline
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That guy is saying ogres only benefit over other races 2 out of ever 100 bashes lol.

Frontal Stun immunity is the most powerful innate abilities imo. I am actually laughing at him saying ogres only channeled through 12% of bashes (that should be an indication of how completely wrong he is) because any ogre caster on live would tell you that number is a joke.

I could put my back against the wall and I was basically assure I would channel through anything. Infact, it was the sole reason why ogres shamans were so capable at soloing in certain situations.

I check my combat logs habitually. Dunno what else to tell you except that maybe the modification they made later on (one guy discusses that) had something to do with that.
  #12  
Old 04-16-2010, 06:49 PM
Waedawen Waedawen is offline
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Any bonus to stun resist is good as hell, last time I checked
  #13  
Old 04-16-2010, 08:34 PM
JayDee JayDee is offline
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Quote:
Originally Posted by Waedawen [You must be logged in to view images. Log in or Register.]
Any bonus to stun resist is good as hell, last time I checked
Lol that comment is dumb for so many different reasons.
  #14  
Old 04-19-2010, 02:17 PM
Elissa Elissa is offline
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Any updates on this issue? What additional information must be provided in order to implement this on P99 (or is it simply confirming that this was indeed a classic-EQ ability?) I'm finally starting to do some tanking on my Ogre and am looking forward to stun immunity as we're supposedly supposed to have. [You must be logged in to view images. Log in or Register.]
  #15  
Old 04-19-2010, 05:43 PM
Lonedrahon25 Lonedrahon25 is offline
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I have no proof of this, but i do faigly remember when i played an ogre that pretty much nothing stunned me frontal wise unless it was a spell or your normal melee knockback. I remember doing Velks on my shammy and just backing myself into the corner with 6 or so spiders on me just casting right along like it was no tomorrow.
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  #16  
Old 04-20-2010, 10:03 PM
Haynar Haynar is offline
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Because there is no push, there is implemented a chance to be interrupted by melee hits. It is applying interrupt for a bashes hit too, but you don't get the stun. I will make some adjustments to this system for Ogres, until we can get a properly mob push system in place. The biggest problem with this system, is if you are cornered, as an ogre you should be able to cast forever with no interruptions. A cornered ogre shaman should be tough to kill. Non ogres should be able to cast cornered, with only interruptions due to bash.

Haynar
  #17  
Old 04-21-2010, 10:19 AM
grindle grindle is offline
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Thanks Haynar 8-) time to roll me Ogre shaman
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  #18  
Old 04-21-2010, 11:58 AM
Elissa Elissa is offline
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Ya, thanks a bunch Haynar. [You must be logged in to view images. Log in or Register.]
  #19  
Old 05-10-2010, 05:25 PM
girth girth is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Because there is no push, there is implemented a chance to be interrupted by melee hits. It is applying interrupt for a bashes hit too, but you don't get the stun. I will make some adjustments to this system for Ogres, until we can get a properly mob push system in place. The biggest problem with this system, is if you are cornered, as an ogre you should be able to cast forever with no interruptions. A cornered ogre shaman should be tough to kill. Non ogres should be able to cast cornered, with only interruptions due to bash.

Haynar
Any word on this? It's easily the biggest reason I chose Ogre as a tank class.
You seem to understand the mechanic perfectly though so I'm confident in a fix hopefully for this. The only thing that should interrupt Ogres are stun spells and motion interrupts, which are negated by corners and somewhat by walls too. A problem I foresee though is if you make ogres immune to the melee interrupts, we won't even need to go in a corner until a push system is implemented, although that would be closer to live then what it is now. =/
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  #20  
Old 05-11-2010, 12:15 AM
Haynar Haynar is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
A problem I foresee though is if you make ogres immune to the melee interrupts, we won't even need to go in a corner until a push system is implemented, although that would be closer to live then what it is now. =/
Exactly. So I am looking at an implementation of a reduced effect to the current system for Ogres. I just don't want to make them totally immune to interrupts. I probably need to get on live, and see how much the "push" will interrupt an Ogre, then pattern the adjustments to the current system to replicate that probability of an interrupt happening.

I got 2 finals this week, then I should get some more time to work on stuff.

Haynar
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