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#1
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Ah true Lazy, didn't think about that.
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#2
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Just remove the faction on pets , that would settle everything fairly , as a shaman i mainly slow mobds and heal pet to be mana conservative i dont do damage most the time so this is lame.
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#3
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edit: ...
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Last edited by Landurin; 02-18-2010 at 10:10 AM..
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#4
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Bash change is a bit fierce. Did 35dmg earlier, now only 17. With shield. No shield has been doing nothing but 4dmg. =<
Mages bound to be pissed. Good stuff.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#6
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Yeah you need to change the pet rule for a certain class (ahem enchanter). There's no way in hell enchanters can effectively out damage their animations on a regular basis while soloing. Am I the only person who realizes what a huge mistake it is including enchanter animations in this exp nerf?
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#7
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Quote:
Was it this way in classic? I don't recall solo chanters getting a (nearly always) 50% xp nerf, but anything's possible. Anybody know the answer? | |||
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#8
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There is no way for mages to outdamage their pets without drastically reducing the rate at which they are fighting, either. Infact I'd go as far it say that just making 50% xp per kill as a mage using the smart soloing strategy will be faster xp than attempting to outdamage your pet and running out of mana every other fight.
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#9
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Rogean: Pets doing 50% of the damage to a mob will now take 50% of xp If ungrouped.
Wow, hardcore nerf to mages for no reason. Why can't we just flat-out ban AFK levelers and leave the legitimate crowd alone? | ||
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#10
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Quote:
This fix basically just made it 50% slower to AFK level while completely penalizing any legitimate player with a pet trying to play for an hour or two a night.... | |||
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