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#1
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You can definitely solo in dungeons as a mage but you need to bind nearby and really work the pet chains to break 2/3 spawns. Mage, its all about that pet.
An example of dungeon soloing is using the SolA/SolB zonelines as an escape hatch instead of gating, same with UpperGuk/LowerGuk live side. Breaking camps as a mage was one of the most fun/challenging things I have done leveling up. You don't have the Enc/Nec toolsets so there will be pet chaining, gating/escape hatches to break camps. I did 59 in Chardok. With crap gear. Unless it was 2 Aruspices or 2 Myrmidons, 2 spawns weren't un-doable. Single of either is a race to the finish with a single earth pet but, hey that's where the fun comes in. (Malaise, Rains, DD) Say you have a 2 pop of Janisarrys, chain them down (do not damage the mobs, you will take pops but the pet will get instant aggro as soon as you tab/pet back/pet attack after the chain) till one is dead and then gate or burn down the second if you didn't take too much damage on the chains. If you have a high level main, use them to break the camp and off you go. Once you have it broken its all singles and chilling while you med. That's how I did it for what it's worth. | ||
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Last edited by Check12345; 11-26-2018 at 01:46 PM..
Reason: typo
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#2
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While soloing mages is doable in the way described above, mages really shine in duos. Get a cleric for example and rip through mobs with fire pet. Cleric can root adds as well, so it's not just heals. A second mage might be even better, always one pet up to take the damage.
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#3
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Thanks a lot for all the replies.
Chardok sounds like a fun place to explore and exp in. I would love to get some duo-action in where able and I can see 2x mage or mage/cleric being awesome. But yeah, my play schedule and other circumstances (having small kids) mean I'm somewhat unreliable as a duo partner, hence my focus on soloing. | ||
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#4
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You can take the shady route and app a guild, """open""" the character to be a guild coth both that people should level up, then leave once its 55
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#5
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Quote:
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#6
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FYI gnome is the only mage these other races do not compute.
gnome mage soloing.. steam font till 15 then cros in oasis till 21/23 then sister camp in OoT till 30 then highkeep guards till 40/42. at 42 - 49 i did chain petting on freeport guards it was slow as hell but at 49 you can go back to highkeep and solo bards/nobles camp till 55 then go to the basement the dark elf till 57.. and 57 - 60 in frontier mountains the named giants at the end of the mines in the giant fort or sea furry or ice giants. If you want the epic you have to join a guild that does HATE... its the only way to complete it. do not heal your pet just chain summon and you need the mage focus items from temple of ro.
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NAMPUS EPIC gnome MAG Wyman EPIC halfing WAR | ||
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Last edited by Goodest; 12-05-2018 at 10:21 AM..
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#7
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Mages are great solo'ers, Fire pets DS and 1 large nuke for your lvl takes full xp nearly every time. I would even argue at most levels a mage will level faster than a necro, if you know what youre doing.
its slow from 52 on and not worth it, imo. I was able to clear Hole entrance all the way to drop down plus whatever I could reach before entrance respawned with a cleric, good xp even when starting to green out. Later lvls a duo is ideal to bring that fast xp back. Iv played 3 mages on live and managed to get 3 to 60 here with epics. its a great class that gets a bad name on p99 for "reasons". have fun learning the class, GL
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60 War/Mage/Monk 52 Wiz/Clr/Sk
https://www.youtube.com/watch?v=Mqj_tW5OUlk | ||
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#8
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Quote:
That sir is dedication.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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