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#1
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"The actual rule is the first player to cast a spell that engages the critter or melee engages the critter gets it and anyone else is ksing. Camping is not actually supported in the pnp, but if called a gm will intervene and say "share."" From 2000: "" No one wants to address the fundamental point. Why does being there : first grant you ownership in perpetuity? It WAS already addressed. NOTHING grants someone ownership in perpetuity. " These are representative conclusions from long threads on newsgroups about the Play Nice Policy in 2000 and 2001. It is interesting that you find this so incredible, as this is the way the game was then. You seem to think that the GMs from 1999-2001 defined specific camps and enforced lists for them. What if the camp was only a guild, and didn't wish to let non-guild players in? What if the camp was evil alignment, and didn't allow good characters? The GMs didn't let any certain group of players monopolize exclusive control of a group of mobs by reason of being there first. This would have been considered ludicrous by many players. Why it is not now I do not know; that is why I made this thread. Sometimes I do not wish to join a certain group, and I do not understand why I am threatened with suspensions for sharing their mobs with them. | |||
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#3
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Incidentally, the old staff rules did not prohibit kill stealing. On the contrary, "vulching" was explicitly listed (along with "Camping") as not being an exploitation: Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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Last edited by loramin; 11-07-2018 at 05:41 PM..
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#4
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You didn't read my post. You are quoting a quote of mine from a newsgroup in 2001. EDIT: To be fair, it wasn't in italics. I would edit it now if I could. | |||
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Last edited by ELance; 11-07-2018 at 06:07 PM..
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#5
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But what policies? All I said was the GMs encouraged players to share and gave warnings for killstealing. This could be accomplished by a post on the message board, "share", and occasional monitoring of players for killstealing when petitions were made You seem to be trying awfully hard to argue this one point. Two understandings about this that I have: 1) the only case of this I have seen on Project 1999 the GMs answered the petition in 10 or 15 minutes...not exactly short-staffed, but again it hardly matters, cause 2) my understanding in classic is players had to fend for themselves. A warning would only be issued for killstealing if a GM witnessed it, and in order for them to witness it they would likely have had to have been notified about it after one or more killstealings had already happened. I read a post on newsgroups about the AC camp in SRO...the consensus was that you had to fend for yourself, GMs wouldn't sit there for hours and hours, and you would have to compete with other players for damage. Why do you think it is bad to compete with other players for damage? On a private server I would expect it would be even more free-wheeling, and as I understand it in 1999 it was... first engagement was the law of the land; kill-stealing as later was acknowledged as grounds for a warning, but only if a GM saw it...and they likely wouldn't have seen anything but malicious and intentional killstealing, not the usual close-call and incidental kind.... My question is why you think and wish that the GMs should protect players from other players as it were. You don't like a virtual world, and wish to live in a controlled environment? | |||
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#6
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The staff are human, and there are precious few of them. This isn't surprising: to be a staff member you have to love Project 1999 so much that you are willing to never play on it (as a player) ever again. Very few people, who love P99 enough to want to become staff in the first place, are willing to make that sacrifice. On top of that, because of the lack of tangible benefits, (sadly) many staff members in the past have abused their position to sell favors in one form or another. When they get caught they are of course kicked out, leaving the project with even fewer staff members. So, in light of all of the above, it's a bit ... naive(?) to expect the same level of customer service that Verant offered back when 1k+ customers (per server) were giving them $9.99 a month to pay GMs (and, in a way, to pay for guides, since those guides had to be supervised by paid GMs). Hope that helps answer your "why?" If P99 could magically hire a full GM/guide team, like Verant had on live, they could probably handle CSR policies that require more time investment (eg. if you want to force people to share a camp, that takes more time/babysitting than just saying "Bob has the camp"). P.S. Plus I'm not entirely certain that camps weren't a thing everywhere. I did read the entire classic GM guidebook (someone linked it here awhile back), but I don't remember it well enough to say for sure whether it was explicit about camps. It might have been one of those gray areas that varied by server (ie. by GM fiat).
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 11-07-2018 at 04:20 PM..
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#7
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__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | |||
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#9
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__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#10
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1. The idea of 'camps' didnt even exist back then so of course there was no official support (for or against them)
2. Unlike P99, all the players on live were paying customers, so of course the company isn't going to be as welcoming to ban / suspend accounts since that directly affects their pay 3. People are still encouraged to share spawns. People are just more greedy / know how to solo them more efficiently than back then. 4. No one is "immediately threatened with suspensions" in a camp dispute. I have been part of several, on the accusing and accused sides, and not once have I seen any mention of suspension. You would only get suspended for either major KS (like SF) or repeated camp issues. Don't know if trolling, but 20 years and a completely different meta changes a lot. | ||
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