Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 09-30-2018, 01:40 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Quote:
Proper hate mechanics should also make zone pulling significantly more difficult. Spells cast out of melee range on a belly caster don't generate hate on TAKP, so pulling for example Aary out of a train required some luck. Throw in witness chance high prox hate and no one can 'rip' trains either.
Completely agreed, this should be in.
Reply With Quote
  #2  
Old 10-04-2018, 08:50 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

It occurs to me that the proper implementation of the above Proximity Hate mechanics would fix classic Bard charm-swarm kiting:

Quote:
It's when a bard charms a mob and sends it against a pack of its friends. The pack of friends quickly burns the mob down, but the bard breaks charm (boots of the mosquito work well for that) before the mob dies, charms another to send back at the "swarm" and dots the first pet down for full xps and then repeats with the next pet and so on.
http://eqshadowknight.net/archive/index.php/t-7631.html

This is only possible when the charmed mob is hated more for being in melee range.
Reply With Quote
  #3  
Old 10-06-2018, 05:01 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Sitting hate isn't fully correct in that post, there is one missing piece: An NPC in flee mode should return to smack someone if they sit down.

Oct 09 2001 at 5:42 PM
Quote:
Well I have seen a few mention that this mob , along with others , are hard to catch and finish bc of them being sowed. Heres a trick I have learned , it has worked with anything I have tried it with , when he starts running and you cant keep up for some reason just sit down , he will think you are an easy mark and come back for you . When he is in range stand back up and hit him , continue if needed til your able to keep up . Of course not always an option if you have to becareful with adds .
http://everquest.allakhazam.com/db/n...00266734142284
Reply With Quote
  #4  
Old 10-09-2018, 12:14 AM
Elerial Elerial is offline
Aviak


Join Date: Aug 2014
Posts: 60
Default

That's how you killed mobs with ghoul root on live when in flee mode and you were rooted. You sat down. More dmg to you, but less chance of adds.

Sitting down while mob flees does absolutely nothing on p99.
Reply With Quote
  #5  
Old 10-09-2018, 12:48 AM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Elerial [You must be logged in to view images. Log in or Register.]
That's how you killed mobs with ghoul root on live when in flee mode and you were rooted. You sat down. More dmg to you, but less chance of adds.

Sitting down while mob flees does absolutely nothing on p99.
empty quotin' this for truth and justice and mom and apple pie!
Reply With Quote
  #6  
Old 10-09-2018, 03:13 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Sitting hate isn't fully correct in that post, there is one missing piece: An NPC in flee mode should return to smack someone if they sit down.

Oct 09 2001 at 5:42 PM


http://everquest.allakhazam.com/db/n...00266734142284
Should make a new thread for this otherwise it will just get overlooked more than likely.
Reply With Quote
  #7  
Old 10-10-2018, 05:56 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,930
Default

Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Should make a new thread for this otherwise it will just get overlooked more than likely.
https://www.project1999.com/forums/s...d.php?t=304581
__________________
Wedar - Level 60 Grandmaster (Retired)
Reply With Quote
  #8  
Old 05-29-2020, 03:05 AM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

Hey Haynar, I know you merged a lot of these in already, but is this one in yet? I think it would really fix a lot of raid pulling / training cheese on P99. It seems like, according to Torven, you shouldn't be able to run two trains of allied-faction mobs past each other without them sharing their hate lists with each other (eg, separate wtov / ntov trains should share their hate lists when they run past each other):

Quote:
NPCs calling for help will cause them to social aggro on players even after they are already aggro on another player.

There is an issue on the emus where, for example, you can aggro an NPC, then drag it nearby another NPC on the same faction that is engaged with another player, and you will not get on the hate list of that second NPC. This is incorrect behavior. NPCs will share who they hate with each other even after entering combat.
Last edited by Dolalin; 05-29-2020 at 03:08 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.