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#1
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![]() There's also the ogre guards in neriak foreign quarter. IIRC there's 4-6 of them on a 6:40 respawn and the faction hits they give don't extend to anything else relevant.
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#2
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![]() You'll learn a lot soloing in HS. Tecmos pretty much summed it up.
Entrance for sure til comfy. When it feels stupid-easy, drop down. Once basement is mastered, head North (at 54). Nice thing about HS is you'll have some opportunities to change things up and tag along w/ groups that are without an enchanter. Kinda acts as a way to give yourself a break from the tough soloing while still making the xp bar move. | ||
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#3
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![]() Thx for the replies guys! I did try HS for a bit yesterday and it sure feels doable at 51. Yesterday I was on a laptop with no mouse so it got a bit hairy though, hopefully it will be a bit easier on a regular PC.
Is it two roamers by the entrance and one on the east ledge? Yesterday there were two skellies there (both of them reminded me that harm touch is a thing) but I didn’t stay a around for that long to see them respawn. | ||
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#4
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![]() Yeah there's two mobs that circle around the entrance area.
Stay away from the East side - nothing good comes from hanging out over there. If the East roamer aggros on you, it will almost always result in a train from the rest of east (which you may not immediately know is coming - it takes a LONG time to path all the way through east and south before it just shows up later and wipes you). If you aggro the east roamer, even if it seems like it initially shows up solo, mez it ASAP and then camp and wait a few minutes for your mez to wear off so that any and all aggro can reset. That's the only guaranteed way to avoid a sudden death later. | ||
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#5
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![]() Also be aware that if you have a charmed pet standing on the east half of the platform, at level 51, your pet will aggro the east roamer once it roams out.
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#6
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![]() Yeah. Basically if you're hanging around at entrance, just stay the heck away from east.
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#7
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![]() Quote:
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#9
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![]() Quote:
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#10
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![]() Quote:
East trash mobs range from like 50-55 iirc, but they're usually 51-53. What the east pather is varies, level and mob type, potentially even a necromancer. At 60 with tash, 50-51 charm easy, 52-53 generally aren't bad but when they break they do tend to mess you up a lot more than the <52 plus they have a decent chance to resist a stun or mez when you're trying to get thing sunder control again which is the real danger. 54+ (or is it 55? God, I haven't played in ages) stuff can't be charmed without dictate. A cr in hs might not be a walk in the park, but I'd prefer tk do one there than in Seb or whatever. Double invis is great, easy to find just inside entrance for a clarity (cleric duo with enchanter and you can double invis each other with sunskin!) and protects you from all trash aggro in East, and all except some slimes/nameds in the rest of the dungeon. You can drag bodies out of wings from the tunnels sometimes. You can save keys on corpses inside the zone when you do die for future use. Etc. When you're set up to solo/duo in a wing eventually, you can cultivate the mobs spawned between the wing entrance and your camp to all be undead (or live that don't see invisible, I guess) and not pull them any more, so that you can easily walk back into your corpse if you die. | |||
Last edited by Tecmos Deception; 09-24-2018 at 05:32 PM..
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