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#1
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Quote:
dont know how you guys do it on p99 but wanted to give some input | |||
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#2
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# Haynar-Src-Eye of Zomm's will now aggro mobs, based on the caster's faction.
Not true to form. Even in classic, Eye of Zomm would never, ever aggro anything. It was used purely for scouting __________________________________________________ __ # Haynar-Src-When using an Eye of Zomm, you will now have to click doors to open them. They will no longer open automatically. This is correct. | ||
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#3
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I have a question about the elder beads. According to Zam:
http://everquest.allakhazam.com/db/item.html?item=5552 The item is ALL/ALL. But the screenshot says it's caster only. | ||
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#4
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Note that this is only for who can WEAR the item. As I remember very vividly that the item could be put into a general inventory slot and clicked by any class just as the original LGuk DE mask could. Early posts on that page also support this. As for the argument that Eye shouldn't aggro. Yeah I hate it too. Hell i hate that pets don't zone with you here either. For all that it ruined there were quite a few good changes modern EQ has made as well. But this is Classic after all... Gotta deal with what you're given I guess | |||
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#5
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Despite being classic, this mechanic doesn't make sense. It's very clear that Rais wants this for his monk but it ruins eyes for the people who actually get to cast it.
Eyes now become only useful for tapping and for melee pulling. Melee pulling.. in Velious?? Zomm was most likely provided as a way to scout. Not as a pulling tool. [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Ropethunder; 03-29-2011 at 12:14 AM..
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#6
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If so, Eye of Zomm isn't agroing npcs who are Kos to me. This is how Eye of Zomm was made to be. It even was in the spell description when EQ came out. It was a casters way of scouting, but was only changed later due to Necro Life tapping, and pulling Phini to zone in. Then it was made non kos. As for monks pulling with eye of zomm, yes I do want it. But camping Stone Spider in Solb for a lore item with 5 charges isn't going to break the mechanics of the game. It's one hell of a tool for a wizard to use in groups. | |||
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#7
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Changing Zomm to benefit only monks/FD classes is backwards. Please don't break my precious Zomm. [You must be logged in to view images. Log in or Register.] If it becomes KOS how can it possibly be of use to mages or wizards? | |||
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Last edited by Ropethunder; 03-29-2011 at 01:33 AM..
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#8
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This is the reason they made Eye of Tallon eye cast invis on itself. http://everquest.allakhazam.com/db/s...tml?spell=1720 So, if you were in a kos area where the npcs didn't see through invis, it wouldn't die. As a mage or wizard, you guys get a spell for free that later people will pay 100k+ for Holgresh Elder Beads just to have the same. As a mage, you can use it to pull. If you get a single, great, send your earth pet with a target. If you're a wizard, you can pull multiple npcs with it for AE without ever having to move. Some of these strategies are discussed on caster pages. Most importantly, it wasn't changed until 2002. :x http://www.thesafehouse.org/forums//...ead.php?t=6049 | |||
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#9
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Intended? I don't know what the original devs who made the spell intended, though I suspect they intended it to be useful for scouting. I DO, however, know how eye of zomm worked in classic, for my wizard. It had the same faction I did, and if mobs were KoS to me they would agro my eye and then me after killing it. It wasn't very useful for scouting in classic.
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#10
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It took the casters faction in consideration. If it came across a agro npc, that was one of the risks. Yes, it was how eye of zomm was intended. It was a tool to be used by casters, with risk.
Yes it was intended this way. The only reason they changed it was Uber Encounters that could be trivialized by using the eye of zomm during Velious. | ||
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