![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#2
|
||||
|
Quote:
"XXX MILES OF NEW ~CONTENT~ WEWT"
__________________
| |||
|
|
||||
|
#3
|
|||
|
When you start thinking about playable area, consider how small Felwithe is for a "city" and how insignificant the towers outside are where the newbie area guards stand :/
__________________
![]() | ||
|
|
|||
|
#4
|
|||
|
'bout 30k
| ||
|
|
|||
|
#5
|
||||
|
Quote:
I think travel times make a better metric though. It's all abstract stuff anyway. There are no mountains that are 5 miles high in game, that take an entire day to ascend, and wipe out your character. Unless we consider merbs and boss battles. That being said, as ridiculous as it is now, the mountain highway/road leading up into highpass from WC, and all the random villages scattered around, down over and back into Kithacor is super immersive for a 1999 video game. | |||
|
|
||||
|
#6
|
|||
|
By default, terrains are often measured in Meters
__________________
![]() | ||
|
|
|||
|
#7
|
|||
|
I feel like everything is locked into moving at 3m/second
| ||
|
|
|||
![]() |
|
|