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Old 03-22-2011, 04:40 PM
Foxx Foxx is offline
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levelling from 50-60 was horrible for me, and I was in top3 pve guild on my blue server at the time. I was 50 before kunark came out, and I had a ton of play time (8th grade and my entire leg was in a cast). 59 was my favorite level, I won a fungi tunic and that 2hb from sebilis truncheon of doom that procced 50% slow on mobs... a warrior solo'ing mobs for exp while lfg was A++


level 60-65 was retarded easy, halls of honor and bot made it fly by..

IMO, big reason why levelling isn't what it "used" to be, is because back then most of us just didn't do things the right way, didn't know the ins and outs of our classes and the best spots. But yea, it took me just a few days to hit 80-85 in wow, its absolutely nothing compared to what 1-50 was, and deffinetly 50-60.
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Old 03-22-2011, 05:45 PM
Slave Slave is offline
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"It takes from 35 to 50 days /played to get from 51 to 60."

If you really, really, really, really, really, really, really, really SUCK, and most of that time is spent chatting with people. When you don't chat, you are raising your swimming or begging skill.

This whole article is beyond out of whack with that as a premise, sorry. lol
  #3  
Old 03-22-2011, 06:09 PM
Messianic Messianic is offline
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I think I had 25-30 days played - total - when I hit 60.
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  #4  
Old 03-22-2011, 07:43 PM
Grizlor Grizlor is offline
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I had like 94 days /played when I hit 60. God I sucked.
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  #5  
Old 03-22-2011, 10:22 PM
Felizcat Felizcat is offline
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For the pvp crowd, leveling is just a race. First to max level is king of the hill for a while and can grief lower levels and probably has access to better pvp-gear faster. How often have you heard in betas, early-access time or the first week: What's the endgame going to be like? Crazy.

The other fast leveling crowd are of course the raiders, who have to be the first to kill the T1/2 bosses first on their servers. Nothing less will do. All energy is put into leveling and gearing up. However, I've seen a couple of times where the top raiders are actually fully immersed in the game, lore and tradeskills, not just the raid. They just have so much more time on their hands to get there. Some Ambition helps as well.
  #6  
Old 03-23-2011, 12:40 AM
gnomishfirework gnomishfirework is offline
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Seriously, I felt like 59-60 alone took longer than 60-65.

It took me over a year to get my first char to 60.

My next 60 took a great deal less time, but this was on stromm with pop already out. I'd say it will take me two to three months to go from 50-60.

The thing about eq, though, is you can raid before 60. I raided a shit ton of content on my enchanter and got epic and never got 60.

I don't think grinding like EQ is the ideal way to progress, but I enjoy it a million times more than the quest based leveling systems. I play an MMO to play with people. Not myself.
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Old 03-23-2011, 08:45 AM
fugazi fugazi is offline
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A classic EQ 'style' game, sure. But Classic EQ? Where you lose 20-40 minutes of your play-time every time you die? Where you can spend 2-4 hours looking for a group as a warrior while soloing for pitiful xp? That shit don't fly no more [You must be logged in to view images. Log in or Register.]
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  #8  
Old 03-23-2011, 09:03 AM
yorumi yorumi is offline
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Quote:
Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
A classic EQ 'style' game, sure. But Classic EQ? Where you lose 20-40 minutes of your play-time every time you die? Where you can spend 2-4 hours looking for a group as a warrior while soloing for pitiful xp? That shit don't fly no more [You must be logged in to view images. Log in or Register.]
You're kind of taking out a lot of classic eq there, there's certainly more that made eq great than this but when you say solo for good exp and have a relatively meaningless death penalty we're fast approaching wow. I'm not denying that a large majority of modern gamers are losers that can barely figure out how to turn a game on without a walkthrough, just that I think a game like eq that has a slow leveling pace and punishes you when you die can still be successful. I mean we're all here so it obviously flies with some part of the gaming community.

The closest attempt at classic eq I'd say was ffxi, it's got name recognition so it's hard to say but solo was all but impossible and death stung quite a bit. Given that and p99 here, a private server with no formal advertising, I'm not convinced it wouldn't work. You don't have to pull wow number to still make quite a bit of profit.
  #9  
Old 03-23-2011, 12:05 PM
casdegere casdegere is offline
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I'm not sure that Kunark was a mistake. When it was released EQ was booming and people seemed to eat up its difficulty compared to other games. Contested zones, camps and loot. Traveling still took time/danger vs. coin and corpse recovery could be dangerous. What they added with Kunark was almost mandatory grinding on top of it all. But some people always had/have time and energy to login for vast hours upon hours of EQ even still. It held their attention, it certainly held mine more then any other game I have ever played.

Before rotations on raid mobs the guilds with the most people that barely worked or slept were the ones that got the kills. People were addicted to the point of divorce and/or financial ruin. I even remember cases where wives, girlfriends...moms/dads deleted characters of insanely addicted EQ players and there were suicides and/or violent repercussions afterward.

On Rift, people had maxed out their level and crafting professions in 1-2 weeks. Doubtful there is enough content made for that game besides PVP to keep them satisfied for very long. To have seen level 60, 70, 80, 85th level characters in EQ soon after their perspective content add-on was a much bigger deal than 1-2 weeks of play. I mean, someone could grind on through, xping almost nonstop and do it fairly quickly but everything else will not be getting developed. Equipment, spells, crafts etc. would nearly have to be ignored. Banks and/or sellers have to be traveled to at some point as well. In these new games things like sellers, portals etc. to get back and forth to convenient places are built into the game from the start.
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  #10  
Old 03-23-2011, 12:37 PM
Toony Toony is offline
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Quote:
Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
A classic EQ 'style' game, sure. But Classic EQ? Where you lose 20-40 minutes of your play-time every time you die? Where you can spend 2-4 hours looking for a group as a warrior while soloing for pitiful xp? That shit don't fly no more [You must be logged in to view images. Log in or Register.]
It fly's just fine over here. I like the fact that there are consequences for mistakes. And as far as grouping, shrug whats worse, looking for a group longer than you'd like on instantly getting one full of mouth breathers?
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