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#1
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The only thing that will adequately handle someone who actively seeks to be a jerk is a direct GM babysitter. The server doesn't have enough of these...and the few we have don't deserve to be treated like babysitters for man children that want to shove as many pixels into their fat faces as possible.
You don't need a rule clarification. You need to return to kindergarten on the day they taught everyone about sharing and playing nice. Stop wasting people's time with your man child lifestyle. | ||
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#2
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Quote:
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#3
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Also:
Ya know, there are a lot of good camps out there. If someone sees fit to rule-lawyer, that is their choice and right. That said, it seems rather childish, trite and mememe-ish, dontcha think? I mean, sure, if Group A members are being jerks, but why bother normally? People are generally decent elfhobbits on this server. Common sense and communication are helpful if you aren't an insane person. Of course, I've seen level 60 folks murdering level 25 hobbit wall-walkers for 10pp/kill, so there is certainly a P99 segment that sucks down too many welfare meds to earn pixelfunds so... | ||
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#4
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if jude law cucked me i would understand.
I would be upset and feel threatened. but i wwould understand | ||
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#5
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Good thread. I had wondered about this ever since I was challenged for upper bear pits camp in permafrost. There are nine mobs that everyone kills at the camp. The way I would do it is kill the first two bears, then the two mobs behind them, then the three mobs by the stairs and finally two of the three wolves in the back room (most people don't kill the third because it does not agro and cannot be pulled with any spells).
Now at this point I am usually 20m and need to med up before I am ready to rinse and repeat. So I sit at the spot where the two bears that started the cycle will re-pop. They usually re-pop when I am about 60m. I need to be FM so I sit and stare at them for a few minutes until I get to FM and then I clear the camp again. But that few minutes of medding when the two bears have re-popped always made me wonder if anyone could come and pull them right in front of me. I guess the answer is maybe yes and maybe no depending on the GM's mood that day :P
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Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | ||
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#6
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People tend not to like solo farmers that monopolize content when a group wants to do the same thing. It has nothing to do with rights or rules, its a community / EQ player culture.
Its just the nature of the EQ beast: folks generally don't like solo farmers that play in popular "group" areas. It was largely the same way on live too. | ||
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#7
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One of the great features about the red server is you don't need to pre-read an encyclopedia of rules, and rules made about those rules before you play.
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#8
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Do you guys not read? The link to the rules was already posted, and seems pretty clear.
https://www.project1999.com/forums/s...d.php?t=132299 That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up. Soloer/group is treated the same- if a "camp" is contested, you have to work to figure it out and compromise. Nobody get to "steal" a camp from someone who's already there, but nobody gets to tell someone/a group to fuck off if they are asking to share/contest the camps. Whoever was there first gets first dibs on the named spawn, but have to share the overall spawns if another group asks to. Not sure what's vague about this. | ||
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#9
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Quote:
Most highly disputed camps have had this question answered on p99, and generally most veterans on p99 know the "case law" needed to move from the rules to actually resolving a specific area's status. Classic example: Hands/WL in KC. Most groups consider it to be one camp, but GMs have specifically ruled that it is, in fact, to be considered as two camps. You can make an argument for why it ought to be one way or another, but the in our system you can't specifically answer this question until a GM rules on it. The ruling is that its two camps. There is an issue with many players on p99 not really knowing the "case law" and there not being a great single online repository (I'm sure you can forum search to find GM posts on many camps). The result can be player conflict --- not just because of asshatery --- but because two parties will both honestly think that they are right about how the camp ought to be considered. | |||
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#10
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Quote:
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