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  #1  
Old 05-11-2018, 07:57 PM
Raved Raved is offline
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I really don’t like groups. Xp just seems a lot slower. You always have to depend on the group for everything to go smoothly. People go afk, xp slows down. People are higher level then you, you get lower xp. Puller slacks off, slow xp. I like not having to worry about others, and to be able to afk if I need to. I would duo only if it’s another enchanter or a cleric.
  #2  
Old 05-11-2018, 08:37 PM
Baylan295 Baylan295 is offline
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https://www.project1999.com/forums/s...d.php?t=146423
  #3  
Old 05-11-2018, 09:30 PM
Triiz Triiz is offline
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This might not be applicable anymore, some people have said the massive ZEM has been nerfed for Kedge, I haven't tried it personally. When I was leveling around 52 a while ago the Mermaids were awesome xp and they pretty frequently dropped 100pp+ vendor gems. They are always rangers so you can Theft of Thought/Wandering Mind all of em.

I mostly did the two rooms with 3 spawn + 1 roamer and 2 spawn and the 2 that pop above Estrella's room. Side benefit is you're right under the "safe room" where you can afk for hours if needed. They were never camped, not once in multiple levels did I have to wait on someone. The one annoyance was the 10hp AOE fish when you sit to med, but you can Mez blur them easily.

HS Entrance doesn't really give you the full HS Enchanter leveling experience since only the roamers even have a chance to spawn as mobs that can be ToT'd. I love HS, but I was never a fan of xping at Entrance.

Kedge(if not nerfed into the ground) to 54/55-->North to 57/58-->West to 60
  #4  
Old 05-12-2018, 12:20 AM
Raved Raved is offline
Aviak

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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
This might not be applicable anymore, some people have said the massive ZEM has been nerfed for Kedge, I haven't tried it personally. When I was leveling around 52 a while ago the Mermaids were awesome xp and they pretty frequently dropped 100pp+ vendor gems. They are always rangers so you can Theft of Thought/Wandering Mind all of em.

I mostly did the two rooms with 3 spawn + 1 roamer and 2 spawn and the 2 that pop above Estrella's room. Side benefit is you're right under the "safe room" where you can afk for hours if needed. They were never camped, not once in multiple levels did I have to wait on someone. The one annoyance was the 10hp AOE fish when you sit to med, but you can Mez blur them easily.

HS Entrance doesn't really give you the full HS Enchanter leveling experience since only the roamers even have a chance to spawn as mobs that can be ToT'd. I love HS, but I was never a fan of xping at Entrance.

Kedge(if not nerfed into the ground) to 54/55-->North to 57/58-->West to 60
Awesome thanks for the info. I always wanted to try kedge I heard the xp was crazy but I was always nervous about the water and pathing
  #5  
Old 05-12-2018, 12:45 AM
Swish2 Swish2 is offline
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Pathing is a little screwy, not sure its been fixed since the days of Hathaway messing with mobs to do Phinny solo but its worth a go - just be careful [You must be logged in to view images. Log in or Register.]
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  #6  
Old 05-12-2018, 01:31 AM
Raved Raved is offline
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Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
Pathing is a little screwy, not sure its been fixed since the days of Hathaway messing with mobs to do Phinny solo but its worth a go - just be careful [You must be logged in to view images. Log in or Register.]
I’ve watched some of his things. Was he really able to kill phinny?
  #7  
Old 05-16-2018, 04:15 AM
wagorf wagorf is offline
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solo in HHK until 55 , or duo/trio CoM 2nd and 3rd floor until 56 57
  #8  
Old 05-16-2018, 02:30 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
duo/trio CoM 2nd and 3rd floor until 56 57
I can't imagine leveling a chanter somewhere without casters to constantly be ToTing.

/shudder


I'm obviously biased in favor of HS, but I've started entrance there at between 50-52 (50 is fine, 52 is just about trivial). Basement is a bit trickier cause you can get pather adds and there are wizards, but it's not bad at 52. 54+ you can go pretty buck wild in north. Even when you die, just leave something on your corpse and keep at the xp. It's pretty rare to spend 3 hours online in HS without a cleric being at entrance and able to rez you. Between relative ease finding rezzes, absolutely insane mana regen with ToT (and possibly WM too), mobs killing each other quickly because of the up-front HT... HS solo XP is awesome.

Watch my videos for leveling (and at-60) work in HS, if you have a mind to:

entrance - https://www.youtube.com/watch?v=1mvvgeBeqhQ&t
basement - https://www.youtube.com/watch?v=2vt9pUlviuc
north XP - https://www.youtube.com/watch?v=UXRO-BpaUxI
north XP further in - https://www.youtube.com/watch?v=KhIOuKvNCec&t
north boss - https://www.youtube.com/watch?v=5Vi9CcrefAU&t
Last edited by Tecmos Deception; 05-16-2018 at 02:45 PM..
  #9  
Old 05-16-2018, 02:43 PM
Baylan295 Baylan295 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I can't imagine leveling a chanter somewhere without casters to constantly be ToTing
This. ToT is probably the second most game breaking spell enchanters get (after charm). It completely changes the viability of soloing in different places and the amount of downtime you have.
  #10  
Old 05-17-2018, 12:57 AM
Aaeriele Aaeriele is offline
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Quote:
Originally Posted by Baylan295 [You must be logged in to view images. Log in or Register.]
This. ToT is probably the second most game breaking spell enchanters get (after charm). It completely changes the viability of soloing in different places and the amount of downtime you have.
oh my gosh yes, it's literally night and day
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